Def Jam Fight For Ny Gamecube
Download and play the Def Jam Fight For NY (E) ROM using your favorite GameCube emulator on your computer or phone. Download and play the Def Jam Fight For NY (E) ROM using your favorite GameCube emulator on your computer or phone. Home; Emulators. Mame Emulators GBA. Get the current value of Def Jam: Fight for NY for the Gamecube. We update our video game prices daily so you don't have to!
Def Jam: Fight For NY Table of Contents Walkthrough
Pistol whip custom. Just a quick test of modding a custom song into Pistol Whip (excuse the bad playthrough, first time playing the song and I'm too tired from playing this game so much, haha;-) ). Also features Rick Astley - Never gonna give you up Gangnam Style at 02:32 - Take a look at how good this song goes in pistol whip, its phenomenal:) Check o. Pistol Whip Custom Song Guide. In this guide, I’ll simply show how to swap out a song in Pistol Whip. The timings, visual effects, etc. Are all generated from the audio file, so this is a MUCH better method than simply muting the audio and playing something in the background, trying to time playing the song to the song’s start.
Table of Contents
This game wouldn't be complete without controls. Gamecube controls is available for now.
Gamecube controls[edit]
- : Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
- : Move fighter, also adds variation to strikes and grapple attacks.
- : Block. Counter by moving your fighter towards your opponent.
- : Opponent targeting (multi-character matches only).
- : Punch. Also used in grapple moves.
- : Run.
- : Grapple/Throw/Pickup.
- : Kick.
- : Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).
PlayStation 2 controls[edit]
- : Strong attack modifier.Or a hold button to trigger stronger grapples and strikes.
- : Move fighter, also adds variation to strikes and grapple attacks.
- : Block. Counter by moving your fighter towards your opponent.
- : Opponent targeting (multi-character matches only).
- : Punch. Also used in grapple moves and to modify how you reverse grapples in a punch.
- : Run.
- : Grapple/Throw/Pickup
- : Kick. Also use to modify how you reverse grapples in a head butt or a kick.
- : Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).
- : Forgotten control.
[Go to top]← Getting Started Controls Fighting Styles →
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Def Jam: Fight for NY | |
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Developer(s) | AKI, EA Canada |
Publisher(s) | Electronic Arts |
Series | Def Jam |
Platform(s) | GameCube |
Release date(s) | NA September 20, 2004 EU October 1, 2004 |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GNWP69, GNWE69 |
See also.. | Dolphin Forum thread Search Google |
The ultimate hip-hop fueled fighting game, Def Jam: Fight for NY challenges players to step into the shoes of a ruthless street fighter battling for control of New York's hip-hop underground. The game features an all-new fighting engine including weapons, interactive environments, and five unique fighting styles that can be combined to form dozens of customized hybrid styles for the ultimate edge on the streets. Def Jam Fight For NY features more than 40 of the most well-known artists and personalities in hip-hop today, including Busta Rhymes, Carmen Electra, Lil' Kim, Ludacris, Method Man, Redman, Sean Paul, Slick Rick, Snoop Dogg, and many more. Experience 22 interactive venues with destructible environmental objects and rowdy spectators who like to get involved.
- 1Problems
Problems
VP6 Videos
Def Jam: Fight for NY uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
Missing Text
Most text is missing from menus. Disabling Fast Depth Calculation will restore text. Text seems to appear even with Fast Depth Calculation enabled in 5.0-6004.
Cutscenes
Cinematics can display incorrectly. Use Real XFB to fix them, however this will lock Dolphin to 1x Internal Resolution. Corrected with Hybrid XFB.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Def Jam: Fight for NY since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r7257 | Windows 7 | Intel Core i7-860 | ATI Radeon HD 5770 | Playable at full speed, but there are sound, video, and loading issues | ThatLuciano |
4.0-720 | Windows 7 | AMD Phenom II x6 1090T | NVIDIA GeForce GTX 560 | Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed Hack ON. Framelimit put in 'Audio' (No Auto '). Graphics with OpenGL are perfect. | Rostack |
4.0-4432 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a 'FIFO is Overflowed' message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues. | Xerxes |