Def Jam Fight For Ny Gamecube

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From StrategyWiki, the video game walkthrough and strategy guide wiki

Def Jam: Fight For NY Table of Contents Walkthrough

Pistol whip custom. Just a quick test of modding a custom song into Pistol Whip (excuse the bad playthrough, first time playing the song and I'm too tired from playing this game so much, haha;-) ). Also features Rick Astley - Never gonna give you up Gangnam Style at 02:32 - Take a look at how good this song goes in pistol whip, its phenomenal:) Check o. Pistol Whip Custom Song Guide. In this guide, I’ll simply show how to swap out a song in Pistol Whip. The timings, visual effects, etc. Are all generated from the audio file, so this is a MUCH better method than simply muting the audio and playing something in the background, trying to time playing the song to the song’s start.

Table of Contents

This game wouldn't be complete without controls. Gamecube controls is available for now.

Gamecube controls[edit]

  • : Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
  • : Move fighter, also adds variation to strikes and grapple attacks.
  • : Block. Counter by moving your fighter towards your opponent.
  • : Opponent targeting (multi-character matches only).
  • : Punch. Also used in grapple moves.
  • : Run.
  • : Grapple/Throw/Pickup.
  • : Kick.
  • : Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).

PlayStation 2 controls[edit]

  • : Strong attack modifier.Or a hold button to trigger stronger grapples and strikes.
  • : Move fighter, also adds variation to strikes and grapple attacks.
  • : Block. Counter by moving your fighter towards your opponent.
  • : Opponent targeting (multi-character matches only).
  • : Punch. Also used in grapple moves and to modify how you reverse grapples in a punch.
  • : Run.
  • : Grapple/Throw/Pickup
  • : Kick. Also use to modify how you reverse grapples in a head butt or a kick.
  • : Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).
  • : Forgotten control.

[Go to top]← Getting Started Controls Fighting Styles →

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Def Jam: Fight for NY

Developer(s)AKI, EA Canada
Publisher(s)Electronic Arts
SeriesDef Jam
Platform(s)GameCube
Release date(s)NA September 20, 2004
EU October 1, 2004
Genre(s)Fighting
Mode(s)Single-player, Multiplayer (4)
Input methodsGameCube Controller
Compatibility4
Playable
GameIDsGNWP69, GNWE69
See also..

Dolphin Forum thread
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The ultimate hip-hop fueled fighting game, Def Jam: Fight for NY challenges players to step into the shoes of a ruthless street fighter battling for control of New York's hip-hop underground. The game features an all-new fighting engine including weapons, interactive environments, and five unique fighting styles that can be combined to form dozens of customized hybrid styles for the ultimate edge on the streets. Def Jam Fight For NY features more than 40 of the most well-known artists and personalities in hip-hop today, including Busta Rhymes, Carmen Electra, Lil' Kim, Ludacris, Method Man, Redman, Sean Paul, Slick Rick, Snoop Dogg, and many more. Experience 22 interactive venues with destructible environmental objects and rowdy spectators who like to get involved.

  • 1Problems

Problems

VP6 Videos

Def Jam: Fight for NY uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.

Missing Text

Most text is missing from menus. Disabling Fast Depth Calculation will restore text. Text seems to appear even with Fast Depth Calculation enabled in 5.0-6004.

Gamecube

Cutscenes

Cinematics can display incorrectly. Use Real XFB to fix them, however this will lock Dolphin to 1x Internal Resolution. Corrected with Hybrid XFB.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Def Jam: Fight for NY since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11827(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7257Windows 7Intel Core i7-860ATI Radeon HD 5770Playable at full speed, but there are sound, video, and loading issuesThatLuciano
4.0-720Windows 7AMD Phenom II x6 1090TNVIDIA GeForce GTX 560Playable at full speed. No problem with video or sound. 100% Perfect. My video settings: Enable idle Skipping = OFF. MMU Speed ​​Hack ON. Framelimit put in 'Audio' (No Auto '). Graphics with OpenGL are perfect.Rostack
4.0-4432Ubuntu 14.04Intel Core i3-3220 @ 3.3GHzNVIDIA GeForce GTX 650Fully playable, though it can slow down to 80%-90% when doing big combos or special moves. A bit more stable in 4-player fights, since they render at 30FPS. All the pre-rendered cutscenes have vertical lines across them and can stutter a bit, however they work properly in software renderer. Completely randomly during fights I've had a 'FIFO is Overflowed' message appear, but it didn't crash, after hitting yes I was able to continue playing. Able to beat half the game without major issues.Xerxes

Gameplay Videos

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