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среда 22 апреляadmin

Kids casual game site SecretBuilders is announcing today that it has acquired the assets of rival kids virtual world Dizzywood for an undisclosed price.

Both sites will remain operational but SecretBuilders will try to migrate as many of Dizzywood’s 1.5 million registered users as it can to SecretBuilders, which targets kids ages five to 14. It’s one more example that shows virtual worlds aren’t as hot as they used to be and there are plenty of winners and losers in this market. In the past year, virtual worlds such as Metaplace, Vivaty, Lively by Google, There.com and others have shut down. Gaia Online and Linden Lab have laid off staffers.

The kids market became particularly heated in 2007 after Disney bought Club Penguin for more than $350 million (with full earnout, the price would have been $700 million, but the site didn’t hit its targets). By January, 2009, more than 200 kids virtual worlds had been started. The most successful virtual worlds that targeted kids were Poptropica, WebKinz, Runescape, Club Penguin and Moshi Monsters.

Hey so umm here are some questions and answers, I copied them from dizzywood so don't worry. I edited some questions too! How do I create an account to play in Dizzywood? To sign up for Dizzywood, please follow these steps: Go to www.dizzywood.com Click the blue 'Play Now' button on the right-hand side of.

San Mateo, Calif.-based SecretBuilders is also one of the survivors. Started in 2007, the company has more than 1 million unique monthly players and it has nearly 2 million registered users, said Umair Khan, chief executive. The user base is now growing by about 500,000 per quarter, even though the company doesn’t spend money on advertising. Part of the success is that SecretBuilders has repositioned itself, focusing more on kids casual games and less on building out a full virtual world. SecretBuilders has 12 sections where kids can learn about art and literature as they play dozens of mini games. Khan says the goal is to be “engaging and enriching.” The educational part has enabled SecretBuilders to be used in more than 1,500 schools.

But Khan said his company wants to expand to new platforms. For instance, SecretBuilders is available on the Android-based Samsung Galaxy Tab tablet computer now. And it will become available on other platforms such as Facebook in the coming months. With the addition of Dizzywood, SecretBuilders will have more kindred users.

Pistol whip custom. “In the future, we want to be on all the platforms that people consider to be electronic babysitting devices,” said Khan, noting that parents often give kids their phones to distract them.

Khan said the company’s metrics are looking good. The maximum number of concurrent users — or those playing at the same time — is now three times what it was just four months ago and the number of people logging in daily is double what it used to be.

Dizzywood was started in 2008 by Scott Arpajian and it raised $1 million from Charles River Ventures and Shelby Bonnie. Although the virtual world craze isn’t as huge as it used to be, Khan is encouraged that more kids are going online at an earlier age. On Facebook, there are also a lot of young kids who play games with their parents. And the number of kids using mobile phones is starting to grow. That means that casual games aimed at kids will be a growing market, Khan said.

Khan is targeting kids with some proven features such as dress-up and personalization, home decoration, socialization, adventures and quests, and fun games. The company has 24 employees. Secret Builders has raised $4 million to date from The Entrepreneurs’ Fund, Launch Capital, Scott Hassan (co-founder eGroups, founding team member of Google), Michael Tanne (former CEO of Adforce), David Jeske (former Director of Applications, Google), Sheila Marcelo (CEO of Care.com), John Welch (CEO of MakingFun), Sohaib Abbasi (CEO of Informatica), and Ken Morse (co-founder of 3COM).

Dizzywood
Developer(s)Rocket Paper Scissors, LLC
Publisher(s)Rocket Paper Scissors, LLC
EngineAdobe Flash
Platform(s)Online
ReleaseNovember 2007 (beta test)
2008
Genre(s)Online Game
Mode(s)Multiplayer

Dizzywood was an online game and virtual world developed in San Francisco, California by the entertainment company Rocket Paper Scissors, LLC.[1] It is designed for children between the ages of 8 and 14 years old[2] and has a focus on teamwork, cooperation and collaborative play. The company received funding from well-known investors including Shelby Bonnie (co-founder and former CEO of CNET Networks) and Charles River Ventures.[3]Dizzywood was launched into public beta in November, 2007 and has grown rapidly, reaching over 400,000 monthly global visitors.[4] Most visitors come from the United States and other English-speaking countries. The game is a visual chat and social game application similar to Club Penguin or Habbo Hotel, with adventure and quest components similar to RuneScape and other MMO games. It was free to play until the introduction of bonuses and extras that required paying to be a 'Gold' or 'Silver Explorer'. The game officially closed December 31, 2010.

The Avatars[edit]

Players can select and customize an avatar upon registration and are immediately placed in-world. The avatars appear as stylized cartoon depictions of human children while many of the non-player characters in Dizzywood appear as anthropomorphic animals. The exploration theme of Dizzywood is immediately apparent as new avatars are equipped with hiking clothes and a backpack. A distinguishing feature of Dizzywood is that players can completely alter their appearance at any time using a feature called Change Your Look.

Players can express their thoughts and feelings via online chat or visually through the use of emotes (happy, angry, etc.) that can be sent to other players.You can now write a message below your name after you become a paying member. Gold Explorers can do many things such has 'gold only' missions. They also get to buy certain clothes and get a mansion with 6 rooms (8 including the main room and the grounds) to decorate any way they choose.

Environment[edit]

Dizzywood's environment ranges from forest to jungle to beaches. There is even a town in the sky and an underground hideout. Each place has a host that updates players on the latest things happening around town.

Activities and Events[edit]

There are many activities and events in Dizzywood. Most activity takes place in the form of mini-games and group events such as growing a plant or tree or finding a treasure in a rock pile.[5] The site also produces several daily events, called Dizzy Activities, that follow short story-arcs and typically unfold over a four-day period each week. Most of the story-driven activities involve players attempting to defeat the game's arch-villain, Emperor Withering. For example, a recent story-line encouraged players to clean up pollution and fix broken machines that were destroyed by Withering's henchmen. From finishing a mission you can receive a special item, coins, or it can unlock other related missions.

Closing[edit]

Dizzywood was said to close on December 31, 2010, but it remained in the US until January 12, 2011.

App[edit]

On September 20, 2012, Dizzywood posted an app at the iTunes store. This app was later updated on October 10, 2012 with new levels.[6] This app is a game in the style of Dizzwood, where the player moves around the 'diamonds' to get three or over in a row. If you get a certain kind and number of one of the coloured diamonds, you earn enough points to destroy the swamp creatures. The objective of this game is to 'save the swamp' and there are many levels to do so. This was designed by the creators of Dizzywood, Rocket Paper Scissors. This has been thought to be the new update Dizzywood wrote about in their last blog article, however this is speculation, as there has been no official word on the matter yet.[7]

References[edit]

  1. ^'Dizzywood - About Us'. Archived from the original on 2008-07-25. Retrieved 2008-07-25.
  2. ^Slatalla, Michelle (2008-05-08). 'CYBERFAMILIAS; Today, I Think I'll Be Hippohead'. The New York Times. Retrieved 2008-07-25.
  3. ^'Dizzywood Takes $1 Million Series A'. Retrieved 2008-07-25.
  4. ^'Dizzywood Statistics from Quantcast'. Retrieved 2008-07-25.
  5. ^'Celebrate the Earth with Eco-friendly sites'. USA Today. Retrieved 2008-02-25.
  6. ^'DizzyWood By Rocket Paper Scissors'. Retrieved 2012-10-26.
  7. ^'Something Old and Something New'. Retrieved 2012-10-26.
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