Drakensang The River Of Time Download

вторник 21 апреляadmin

The magical world of Aventuria stands on the brink of a bloody civil war. In the Empire a conspiracy is developing, in which influential grandees, knights and powerful magicians are involved. Drakensang: The River of Time (“Drakensang TROT“) is a role-playing video game developed by Radon Labs. The game serves as a prequel in story of.

[PC] Drakensang The River of Time Savegame

Publisher: DTP Entertainment AG
Developer: Radon Labs
Type: Role Playing

Description:
Drakensang: The River of Time on PC is a prequel to the episode Dark Eye. Again, this is a game adaptation of paper role-playing game The Eye Black. Choose your character class (Elf, Dwarf, Wizard …) to complete many quests and experience the different scenarios of the game All this while keeping faithful to the spirit of role-playing paper.

Installation:
C: Documents and Settings Drakensang profiles default save

Z13. What is in the crate?

Obtained from:Dilga Panek (M7, 3). After the quest 2R. Complete your training.

Dilga (M7, 3) wants you to take a look at crates which are currently being unloaded at theport.

1. Crate / 2. Supervisor / 3. Worker / 4. Strumpet

1) Look around the port

Go there and you'll see that thecrate is guarded by a supervisor.

2) Draw supervisor's attention away

Aworker comes to thesupervisor from time to time. Follow him and you'll see him talking to astrumpet. Talk to her and convince her (with Fast Talk, Seduce or 5 $) to drag a worker out to thewarehouse. Next time aworker passes by her, she'll go with him to thewarehouse. Go to thesupervisor and tell her what her worker is doing. She'll get angry and will run to thewarehouse. Open thecrate to see what's inside.

3) Report back

Return to theguild and report to Dilga (M7, 3). You'll receive anelixir of dexterity.

Z14. The emblems of the four winds

Obtained from:Thief Odila (M7, 4). After the quest 2R. Complete your training.

Talk to Odila (M7, 4) and she'll propose you a game. You have to find four emblems located within the town. You'll find them by gates guards (M3, 9 and M3, 12): northern, southern, eastern and western. They have these emblems in their equipment so you'll have to steal them. Once you have all emblems, tell Odila about your mission. She'll congratulate you and send you to Dilga Panek (M7, 3) for a reward: a new miracle to be learned: 'The better offer'.

Z15. Trolls at the bridge

Obtained from: Trolls (M5, 3).

Trolls (M5, 3): Krolwum, Brulbu and Mombo block a way to the forest. You can deal with them in two ways:

1) Defeat trolls

Choose the aggressive way and attack trolls. The fight is very hard though. If you want to kill trolls, wait until you have more characters in your team (it will happen during the quest 13. A toll is not enough).

Superpower 2 cheats money. 2) Get some sweets for trolls

Trolls can be bribed with Candied Kosh Bunting Tongues, You can buy them at Crooked Otto (M3, 20) for 50 $. This option is available only if you or one of your companions has high Animal Lore talent.

You can ask then Otto about his animals, getting an access to the special offer. Go back to trolls and give them Tongues. You can pass and also receive a reward:

Metal 'something' (Tulamidian armor) Dropmix download.

Can be sold for: 54 $

A piece of material (Brown travel robe)

Can be sold for: 0,5 $

Weight: 3

Special: Can't cast spells.

Chest 6, Belly 6, Back 6, Arms 1, Legs 3

Equipment slot: Torso

Weight: 0

Chest 1, Belly 1, Back 1, Arms 1, Legs 1

Equipment slot: Torso

Of course the first choice is better while themetal 'something' means very valuable armor.

Z16. Water nymphs Island

Obtained from:Water nymph (Island M5, 6). After the quest Z15. Trolls at the bridge.

You can get to the island (M5, 6) using theboat (M5, 5). You'll meet awater nymph there, who will tell you her tragic story and ask for help. She's trapper on the island with magic. Your task is to free her. In order to do so, you have to solve the mystery of magic circle. There are four large boulders. In front of each there is a place for herbs. Clicking theboulder makes it rotate.

Put an oneberry to the boulder marked with 1, a firemoss (can be found near the boat M5, 7) to the boulder marked with 2, chonchinis to the boulder marked with 3 and afestering toadstool to the boulder marked with 4. Herbs disappear, so you can split them in your inventory, so you can put on a boulder just one piece. If you did it correctly, all colored light in the middle of the circle should disappear.

Turn boulders in a way that this marked with 1 has the symbol of two waves directed towards the circle, the boulder marked with 2 has to have the double circle symbol, marked with 3 - triangle, and the last one - helix.

After all is done the circle flashes and the curse is removed. Thewater nymph has nothing to give you but she can share her knowledge with you (you'll get some extra experience points).

Z17. Mad beekeeper

Obtained from:City guard (M3, 15). After the quest 8. A night mission.

A city guard(M3, 15) wants you to destroy 10 fireflies' queens and their nests. All are located outside the town walls.

River
Red question mark (?) indicates a fireflies' nest.

You have to destroy the nest first.

A firefly queen flies out of the nest - she's guarded by other fireflies.

After killing all thequeens return to the guard, and he will give you 2 $.