Hill Climb Racing 2 Wiki

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The official Hill Climb Racing 2 Wiki is a wiki resource for Hill Climb Racing 2, the racing game from Fingersoft. From Hill Climb Racing 2 Wiki. Jump to: navigation, search. Below is a list of all the available vehicles of Hill Climb Racing 2 with some details to those. Vehicle Vehicle Design Required rank Cost Description Hill Climber: Bronze I Free Bill Newton’s iconic red Hill Climber. It can handle anything!

Hill Climb Racing 2, developed by Finnish-based Fingersoft, is an addictive racing game for iPhone in which you tap the screen to control the brake and accelerator pedal of your car. Like most driving games, the aim is to not crash the car and win the race!

The car you start off with, a Jeep, can be upgraded after winning races for better handling -- but the non-souped up version is difficult to control once you get back on the ground. Even with the upgrades, it may not necessarily be the most OP car in the game.

Which cars are the best in Hill Climb Racing 2? In this short guide, we'll be taking a look at each vehicle you can buy once you've climbed the racing ranks and deciding which ones you should be aiming for.

Examining All Cars in Hill Climb Racing 2

The Scooter

Once you have reached the rank of Bronze III, the scooter becomes available for purchase. This has good handling, but can be trickier than the Jeep when you are in the air -- so make sure you don’t topple over!

The Super Jeep

Getting the rank of Silver I will allow you to unlock the Super Jeep -- which as its name suggests, is a better version of the Jeep you start the game with. This car can be tough to handle at first, but once you get used to the controls of the game and learn not to mash either the brake or accelerator for a long amount of time, it can be a truly great ride.

The Motocross

You unlock this vehicle when you attain the rank of Silver II. It’s speedier than bulkier vehicles, but takes longer to reach the ground after you have driven off a hill when compared to the Super Jeep or Monster Truck you unlock later. It certainly does look stylish, but is no match for the all-round durability of the super jeep.

The Sports Car

This vehicle can be purchased when you attain the rank of Gold I. Fans of the game say this is the best one after you have maxed it out, but it can be harder to control once you accumulate some speed -- leaving you with a DNF once you’ve crashed at the bottom of a hill. This car may look the best, but it is not the best performer!

The Monster Truck

The handling on this vehicle is very top heavy, meaning that it is a lot easier to crash on a big hill than the Jeep or even the unicycle (another staple of the Challenge Mode). This is available to purchase once you reach Gold I.

The Super Diesel

Available to you from Gold II rank, this car is listed as one of the most crash-resistant in our guide to unlockable vehicles in Hill Climb Racing 2. But I have to disagree, as in my view, it’s super easy to crash this one!

The super diesel is better than the monster truck, because it's got suspension control when you land after a hill. But ultimately it suffers from a similar problem in that it’s much easier to crash than using a lighter car.

The Tank and The Formula 1 Car

These are available when you reach Platinum rank and Diamond rank respectfully, and were introduced in the version 1.3.0 update to the game. The tank’s handling is superb, but it gets left behind as it is quite slow.

The Formula 1 car is extremely fast, and is the ideal bragging vehicle for someone who has gotten so far in the game. This car is certainly becoming the car of choice in the higher rankings, and it does look super cool and handle well. But is it the best? Not exactly.

The Best Car in Hill Climb Racing 2 Is..The Super Jeep!

Nhl 17. The best vehicle for you is entirely subjective, as it depends on how used you are to playing the game and your individual playing style -- as well as free upgrades you can unlock by logging in every day, such as wings to get your car to glide when you drive off the top of a hill.

If you’re up for our personal recommendation, though, we think the Super Jeep should be your vehicle of choice, which you can unlock pretty early on in the game. It’s pretty versatile and doesn’t have the habit of toppling over like the scooter or motocross.

If have a lot of time on your hands, the Formula 1 car is a close second. But once you’ve unlocked it, bear in mind that upgrading it comes at a cost -- with a Level 17 engine costing a whopping 128,000 coins! As with many mobile games, you can upgrade without going up the rankings by using actual real life money to purchase coins if you want, but in our view, it’s more fun to unlock cars using your skill.

What do you think of our verdict? Do you swear by the maxed-out sports car and put style over substance, or do you prefer the humble Super Jeep? Let us know in the comments below! And check out the rest of our Hill Climb Racing 2 guides to make sure you stay ahead of the competition.

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Hill Climb Racing
Developer(s)Fingersoft
Publisher(s)Fingersoft
Director(s)Toni Fingerroos
Platform(s)Android, iOS, Microsoft Windows, Windows Phone
ReleaseAndroid
iOS
  • WW: November 8, 2012
Microsoft Windows
Windows Phone
  • WW: November 27, 2013
Genre(s)Racing
Mode(s)Single-player, multi-player

Hill Climb Racing is a 2012 2D physics-based racing video game released by the Finnish studio Fingersoft for Android, iOS, Microsoft Windows, and Windows Phone. It was originally created by Toni Fingerroos, Fingersoft's founder, and is the company's best-known product. The player controls a driver across hilly terrains, collecting coins along the way and spending them on vehicular upgrades while being watchful of the driver's head as well as the vehicle's fuel supply.

The game received generally somewhat favorable reviews. Critics tended to describe the graphics as being rudimentary at best or ugly at worst and sometimes panned the gameplay as unimpressive, but the former was overlooked when they lauded the physics. Further praise went to the simplistic two-button controls and the freemium monetization model for its passive approach. Its success led to the creation of one sequel, Hill Climb Racing 2 in 2016, and in 2018, the Hill Climb Racing franchise became the second Finnish mobile game franchise after Rovio's Angry Birdsto amass one billion downloads. Fingersoft

Gameplay[edit]

Screenshot illustrating elevation as the main aspect of the game. Throughout this course, coins are spread in groups, with some of them accompanied by fuel and gems (as shown on the center-right). The top-left portion of the screen comprises the fuel gauge and an inventory of coins and gems.

The object of Hill Climb Racing is to drive as far through progressively difficult racing stages as possible while collecting coins,[1] taking advantage of the nonrealistic physics[2] and using only two simple controls: the Gas and Brake pedals. Fuel is replenished by picking up gas canisters or batteries along the way. The player can perform stunts such as driving the vehicle into the air for a prolonged time or flipping it over to earn more coins, which after the race may be spent on upgrades or to unlock new stages and vehicles (including monster trucks, dirt bikes, tanks, and Santa's sleigh).[3] Conditions ending the game are depleting the vehicle's fuel or hitting the driving avatar's head.[4]:271

Since its inception, Hill Climb Racing has seen updates that add new content. For example, the garage was introduced in a December 2016 update, where players can purchase cars and tune their parts. Gems were also introduced as a currency of the game.[5]

Development[edit]

Hill Climb Racing was developed by Toni Fingerroos, a self-taught Finnish programmer who was 29 years old at the time of the game's release. Prior to the game, he started writing software at the age of ten. He was intrigued by car racing, and wrote Ralli 94 and shared it with his friends. At that time, when he thought that games were developed by firms and not by people, he named his own hobbyist firm Fingersoft.[6][7]

A decade after his first game, Fingerroos revived the Fingersoft trade name as a professional studio that programmed games for Nokia mobile phones. Fingerroos described he 'failed at that quite miserably.' He since pursued other occupations, all with unfavorable outcomes. One of them was working with Pixolane, a game studio, and spending his money on developing a PlayStation 3 game called Rust Buckaneers[4]:243 that was ultimately cancelled as the studio wasted its seed money, which caused him to accumulate debt. Another was repairing and selling sports cars imported from Japan and the United Kingdom, which also drained his personal savings. Fingerroos returned to and revived again Fingersoft in late 2011, where as the company's sole worker, he designed a photography application every few days to see whether some of them would turn out to be successful. One of these apps was Cartoon Camera, released in February 2012 and having quickly amassed over ten million downloads. The app's profitability strengthened Fingerroos' confidence, helped him pay off debts, and secured the creation of his next project, Hill Climb Racing.[6][7]

Fingerroos said he spent 16 hours a day for a couple of months developing Hill Climb Racing in a compact bedroom before completing the project.[7] The sound assets were crowdsourced, and his friends and acquaintances drew the visuals. As Fingersoft's business manager, Jarkko Paalanen, states, the visuals were intentionally drawn to be 'naïve and childish', as part of the game's character.[4]:243 Bill Newton, the game's protagonist, was drawn as a sketch by Fingerroos' partner Pai Turunen. Fingerroos then photographed the sketch with one of the company's earlier camera apps and modified it for the game's inclusion.[4]:243 It was released for Android devices on September 22, 2012.[8] Amid the game's success, Fingerroos contacted Teemu Närhi, a former Pixoline employee, to port the game for iOS.[4]:243 That version was released on November 8,[9] and the game was later ported to Microsoft Windows on October 21, 2013,[10] and to Windows Phone on November 27.[11]

Chinese version[edit]

Fingersoft had plans to localize Hill Climb Racing in China. They had already released the original game in that region in July 2014, in collaboration with MyGamez, a Finnish-Chinese game publisher specializing in marketing non-native mobile games to China. Paalanen saw an opportunity to appeal to the Chinese audience by altering the game's theme to match their culture, while keeping the gameplay unchanged. Hill Climb Racing: China Edition was published by MyGamez in February 2015, coinciding with Chinese New Year.[12][13]

Reception[edit]

Reception
Review scores
PublicationScore
Mobil7/10[1]
Modojo[2]
Pocket Gamer[14]
Awards
PublicationAward
Finnish App Awards2014 App of the Year[15]
China MobileBest Sports Game of 2014;[16]
Best Innovation of 2015[16]

Hill Climb Racing's critical reception was somewhat positive, with praise often going to the game's physics. Criticism was normally focused on the visuals, but that was often overlooked when the physics was tested. Modojo's John Bedford respectively dismissed the graphics and soundtrack as rudimentary and repetitive, but found a great deal of satisfaction in mastering the controls and called the game 'furiously addictive.'[2]SFGate's Peter Hartlaub praised the ability to upgrade vehicles, as he found it to dramatically improve the player's experience and demonstrate the game's 'subtle' physics. Even though he found Ski Safari, a similar racing game, to have a more sophisticated gameplay and better graphics and be more cartoonishly 'fun,' he also found Hill Climb Racing more engaging and concluded that the game is 'a good example of the importance of mechanics over visuals in [the mobile gaming] market.'[3]

Pocket Gamer's Harry Slater compared it to Trials and found it to be less 'bombastic' and the graphics slightly ugly, but praised the simplicity of the gameplay. He called the game unimpressive, but decent in the genre of physics-based racing games and enjoyable.[14] Swedish magazine Mobil's Elias Nordling considered the game's freemium model and noted the progression system as fast enough to not make the in-app purchases tempting. He found the controls simple and the physics difficult, but his main complaint was the fact that when starting any level, the player always starts from the beginning, rather than from the highest achieved level. Elias concluded that that obscured the feeling of achieving anything, but he ultimately liked it and found it to be addictive.[1] In the book Finnish Video Games: A History and Catalog, Juho Kuorikoski also found the monetization to be reasonable and the mechanics addictive. He described the visuals as being 'amateuristic' and particularly ugly for a successful game, but later argued that 'good graphics don't make a good game'.[4]:271–272

Sales[edit]

In its first fiscal year, Fingersoft reported that it gained a total of €15.5 million in revenue via advertisements and in-app purchases. The company's net sales continued to rise until 2018, when Fingersoft reported net sales of €21 million, down from 2017's €29.6 million. This was attributed to the company's focus on building its team and not releasing any title in 2018, and its older games continued to be profitable.[17] A few journalists have described the game's performance as having transformed Fingersoft into a 'rags-to-riches' app studio.[4]:271[6]

In October 2013, Fingersoft announced that Hill Climb Racing had been downloaded 100 million times.[8] In 2014, Hill Climb Racing had over 40 million active players playing it on a monthly basis.[4]:243 Near the end of April 2018, the company's CEO, Närhi, confirmed the franchise surpassed one billion downloads, becoming the second Finnish mobile game franchise—after Rovio's Angry Birds—to reach the mark.[18]

Sequel[edit]

Hill Climb Racing 2 was released to Android devices on November 28, 2016, to iOS in December 2016,[19] and to Windows 10 on March 23, 2018.[20] The sequel introduced several new features including races, multiplayer, and a large amount of cosmetic player and vehicle customization.[19]

References[edit]

  1. ^ abcNordling, Elias (December 30, 2013). 'Hill Climb Racing: Svår uppförsbacke'. Mobil (in Swedish). Retrieved July 27, 2019.
  2. ^ abcBedford, John (November 12, 2012). 'Hill Climb Racing'. Modojo. Retrieved July 18, 2019.
  3. ^ abHartlaub, Peter (February 6, 2013). ''Hill Climb Racing' a major time suck'. SFGate. Retrieved July 19, 2019.
  4. ^ abcdefghKuorikoski, Juho (May 11, 2015). Finnish Video Games: A History and Catalog. McFarland & Company. ISBN978-0-7864-9962-5.
  5. ^'The Garage update for #HillClimbRacing is out now on Google Play and Apple App Store!'. Twitter. Fingersoft. December 22, 2016. Archived from the original on August 17, 2019. Retrieved August 16, 2019.
  6. ^ abcRossi, Juhana (February 4, 2014). 'Fingersoft Finds Simple Is Profitable'. The Wall Street Journal. Retrieved July 24, 2019.
  7. ^ abcTeivainen, Aleksi (October 18, 2014). 'Turning his business around'. Helsinki Times. Retrieved July 28, 2019.
  8. ^ ab'Hill Climb Racing tops 100 million downloads'. PR Newswire. Fingersoft. October 17, 2013. Retrieved July 22, 2019.
  9. ^'Hill Climb Racing is now available for iOS also!'. Facebook. Fingersoft. November 8, 2012. Archived from the original on August 18, 2019. Retrieved August 18, 2019.
  10. ^'Hill Climb Racing now available for all Windows 8 devices!'. Facebook. Fingersoft. October 21, 2013. Archived from the original on August 17, 2019. Retrieved August 16, 2019.
  11. ^'Hill Climb Racing is now available on Windows Phone!'. Facebook. Fingersoft. November 27, 2013. Archived from the original on August 17, 2019. Retrieved August 16, 2019.
  12. ^Suckley, Matt (February 25, 2015). 'Fingersoft releases Chinese edition of Hill Climb Racing'. Pocket Gamer. Retrieved July 21, 2019.
  13. ^'Finnish game, downloaded 260 million times, enters Chinese market'. Talouselämä (in Finnish). February 25, 2015. Retrieved July 21, 2019.
  14. ^ abSlater, Harry (December 23, 2014). 'Hill Climb Racing - More like slightly steep inclines really'. Pocket Gamer. Retrieved July 19, 2019.
  15. ^Laakso, Leena (April 26, 2019). 'Hill Climb Racing is 2014's App of the Year'. Kauppalehti (in Finnish). Retrieved July 19, 2019.
  16. ^ abCowley, Ric (January 28, 2016). 'Chinese version of Hill Climb Racing wins China Mobile innovation award'. Pocket Gamer. Retrieved July 19, 2019.
  17. ^Lappalainen, Elina (March 27, 2019). 'Downhill Slope Racing Game - Fingersoft's Turnover Decreased by Hill Climb Racing'. Talouselämä. Retrieved August 17, 2019.
  18. ^Lappalainen, Elina (April 26, 2018). 'Oulu's Mountaineering Car Game Exceeds One Billion Download Limit - Undisclosed Employee Cakes Revealed'. Talouselämä (in Finnish). Retrieved August 15, 2019.
  19. ^ abDotson, Carter (November 16, 2016). 'Goofy Physics Racer Sequel 'Hill Climb Racing 2' Coming Soon, Soft Launch Now'. TouchArcade. Retrieved August 15, 2019.
  20. ^'Fantastic news for Windows 10 PC/tablet users! Hill Climb Racing 2 available in Microsoft store!'. Facebook. Fingersoft. March 23, 2018. Archived from the original on August 17, 2019. Retrieved August 15, 2019.

External links[edit]

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