Legacy Of Kain Soul Reaver

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Soul Reaver: Vampire Clans. In Soul Reaver, all the vampires Raziel encountered were descended from Kain, as he was.Kain had sired his six lieutenants (Raziel, Turel, Dumah, Rahab, Zephon and Melchiah), and over time each lieutenant built 'clans' of their own vampiric descendants.

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The second game in the Legacy of Kain series, released for the PlayStation in 1999, and the Sega Dreamcast a year later.

Taking place 1500 years after the events of Blood Omen, Soul Reaver chronicles the journey of the vampire-turned-wraith Raziel, lieutenant to the vampire lord Kain. After evolving wings, Raziel decides to show them off to Kain, but seemingly in act of jealously, Kain tears the bones from his wings and executes him by throwing him into the Lake of the Dead. But centuries later, Raziel is resurrected as a wraith by the Elder God to become his 'soul reaver' and to exact revenge on Kain and the rest of his vampires. Raziel shares this title with Kain's sword, the Soul Reaver, which he acquires during the game. There's an important reason for this, but it isn't revealed until the sequel.

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Unlike its predecessor, which played out from an isometric view, Soul Reaver is instead a third-person platformer. Much of the game is centred around Dual-World Gameplay, as Raziel, being a wraith, and therefore not being truly dead or truly alive, can shift between the material and spectral planes of existence to progress through areas.

Legacy of Kain: Soul Reaver contains examples of the following tropes:

  • After the End: As a result of Kain's decision to damn the world rather than sacrifice himself to restore Nosgoth's balance, Nosgoth has been doomed to eternal decay. By the time of Raziel's revival as a wraith, centuries after the game's opening, Nosgoth is little more than a barren wasteland on the brink of total collapse.
  • Ancient Tomb: The Tomb of the Sarafan.
  • And I Must Scream:
    • In the intro, Raziel is executed by being cast into The Lake of the Dead. Water burns like acid for vampires, but the Lake's waters operate so slowly that the official sentence is to 'burn forever.' As such, Raziel spends several hundred, if not thousand, years burning alive before finally dissolving and awakening in the Underworld.
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    • The spirit of Ariel has fared little better. By this point, she's been bound to the Pillars for over a thousand years, and is despondent, bitter, and a bit unhinged by the time Raziel meets her.
    Ariel: Ghastly past, insufferable future, are they one and the same..? Am I always here?
  • Awesome, but Impractical: The Soul Reaver, once Raziel gains it. Yes its nice and flashy and its quite powerful against Material Realm enemies, but Raziel needs to be at full health in the Material Realm to use it, meaning if one single attack takes even a smidgen of health, he's back to square one.
  • Awful Truth: Raziel comes across the Tomb of the Sarafan, and is horrified to discover that the tomb was designated for him and his brothers, and that Kain revived the Sarafan to serve him as his vampire sons in an ironic, blasphemous joke.
    Elder God: Take heed, Raziel. A forgotten history lies within. Know thyself, though it may destroy you..
  • Bad Future: The game takes place in one, with the Pillars corrupted and Nosgoth left to rot.
  • Blade Behind The Shoulder: When Raziel acquires the Soul Reaver, it manifests as an energy blade extending from his palm.
  • Block Puzzle: The game is full of them — rumor has it that a team leader at Crystal Dynamics asked each member of the development team to design a new puzzle every week. Nearly all of them would eventually hand in another Block Puzzle. At least the ability to flip over and stack the blocks added some variety to it.
  • Cliffhanger: After the final boss, Kain escapes through a time portal in the Chronoplast, with Raziel following and being greeted by Moebius the Time-Streamer. The game ends here, leading into the sequel.
  • Death Is a Slap on the Wrist: Running out of health in the Material Realm simply causes Raziel to shift to the Spectral Realm, where he can consume lost souls or Sluaugh to regain his strength. Once he's back to full health, Raziel can return to the Material Realm through the nearest portal, usually not too far from where he left off. Running out of health in the Spectral Realm knocks Raziel all the way back to the Elder God's chamber, but as long as the player has kept up with activating the teleporters in each new area, the only penalty is a bit of lost time spent backtracking.
  • Desecrating the Dead: Kain broke into the Tomb of the Sarafan, from which he rose his six lieutenants as vampires from the bodies within. He also took the time to deface the headstone meant for the missing Malek; prominent claw marks mar it.
  • Dual-World Gameplay: The game is an excellent example of this with a spectral realm/material realm duality and blocked paths gameplay. On top of that, time spent in the material realm was limited by continuous draining of health.
  • Dummied Out: So, so much. A quick guide here. Essentially Soul Reaver and Soul Reaver 2 were going to be one game, but there wasn't enough time, money or data for that so they split it into two, hence Soul Reaver's cliffhanger ending and a lot of the cut elements for that game appearing in Soul Reaver 2 and Defiance.
  • Elite Mooks: Vampire wraiths in the Spectral Realm and Revived Vampires in the Physical Realm can drain Raziel's health if they manage to land a hit on him.
  • End of an Age: Subverted, in that Kain's empire is a Golden Agefrom a vampire's perspective. Kain later invokes this word for word in Soul Reaver when his empire has collapsed.
  • Escape Sequence: The Dumah boss battle.
  • Evil Is Petty: Kain tears the bones out of Raziel's wings and has him executed seemingly out of petty jealousy that Raziel evolved before him. The later games reveal that Kain's motivations were actually a LOT more complex.
  • Flaming Sword: Raziel can find a Fire add-on for the Reaver that enables this.
  • Finishing Move: You need to use one of these to kill any of the vampires. Usually the vampire has to be bludgeoned into a weakened state first, but a finisher with a spear or the Reaver can be used if Raziel attacks before the vampire notices him.
  • Fish out of Temporal Water: When Raziel is revived as a wraith and re-enters the physical world, he's shocked to see how much Nosgoth has changed since he's been gone; the vampires have all become ravenous, mutated beasts, and Kain's empire is derelict and ruined.
  • Impaled with Extreme Prejudice: One of the ways to finish off vampires, either by using a spear or tossing them onto a conveniently placed spike. However, if you use a spear but don't consume the vampire's soul before it vanishes, then they will revive if the spear is removed.
  • Ludicrous Gibs: The Soul Reaver's finishing move causes vampires to explode. Melchiah is also finished off by crushing him under an enormous meat-grinder.
  • The Power of the Sun: The Sunlight Glyph. It has the highest energy cost of all glyphs, but instantly kills any non-boss vampire.
  • Puzzle Boss: Most of Raziel's vampire brethren.
    • You first impale Melchiah twice by dropping gates on him, and then finally an enormous grinder in the middle of his boss area.
    • Rahab is defeated by breaking stained glass windows in his boss area to let sunlight in.
    • Dumah you have to lead to an enormous furnace and activate it.
  • Rogue Protagonist: Kain was the Player Character of Blood Omen and was pretty much a Villain Protagonist in that game, the story essentially being a tale of Evil vs. Evil. He serves as the Big Bad to Raziel in this game, however.
  • Vampire Variety Pack: There are six separate vampire clans, each descended from one of Kain's lieutenant's. Over time, each one evolved its own defining traits and abilities. However, Raziel's clan are never seen in the game, having been wiped out 'like excrement from a boot' in the centuries between his execution and resurrection.
  • Variable Mix: The game features musical variations for each location that differ slightly based on the circumstances — standard, suspenseful, danger and combat mixes, and each of these mixes has two versions playing depending whether Raziel is in the Material or in the Spectral Realm.
  • Water Is Air: Water in the Spectral Realm is specifically described as such by the Elder God:
    Elder God: Be aware that in the spectral realm, water has neither heft nor lift. It stands as thin as air.
  • Weakened by the Light: Fledgling vampires combust after even the slightest contact with direct sunlight, but adult vampires can survive it (except for the Rahabim). The Sunlight Glyph is instantly lethal to any non-boss vampire.

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