Redneck Rampage Review

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Using the Build engine (which delivered the action-packed Duke Nukem 3D,) Redneck Rampage is a hilarious first-person shooter in which you guide Leonard and Bubba through levels in order to rescue.

Platforms:PC
Publisher:Interplay
Developer:Xatrix Entertainment
Genres:3D Shooter / First-Person Shooter
Release Date:1998
Game Modes:Singleplayer / Multiplayer

Redneck gorefest, barbecued in molasses.

‘Why fix something that was only half broke?’ was probably the mentality behind this game. More mission pack than proper sequel, Redneck Rampage Rides Again is a standalone product that plays pretty much the same as the original. It also has the same strengths and weaknesses, which is to say it’s got exceptionally detailed level design (for a Build-powered game that is) and excessively annoying key hunts that grinds the otherwise good action to a screeching halt.

There’s a backstory tucked in there, but it’s essentially a funny excuse for you to visit a bunch of cross-country sights, presented in the game’s familiar redneck humor. You’ll go through Area 69 (sorta like Area 51), a gorgeous steam ship, a Wild West style town, or Wako (complete with a framed photo of Janet Reno hanging in an FBI communications van). On the second episode you’ll visit the wreck of Flight 592 as it crashes into a swamp in 1996.

As in the first game, the skillful use of shadows and textures gives the objects in Redneck Rampage Rides Again a much more tangible appearance than you’d normally expect in a Build game. But while the levels are all fun to explore, they still have inconsistent key hunts. Sometimes locked door and switch puzzles are reasonable to solve, other times they’re much too hard, you get stuck, and the game becomes a boring backtracking exercise. As was the case before, keys are sometimes harder to find than secret areas, and this just takes away from the fun part of the game which is the shooting.

Fortunately, Xatrix tossed in a few new weapons and enemies to keep things interesting, plus a couple of usable vehicles, and a few ha-ha-funny redneck anthems by Mojo Nixon. As soon as you start the game, you’ll run into a pack of jack-o-lopes: half rabbit, half antelope, and all cute – don’t let ’em critters swarm ya. Take them out, and you meet up with the Old Coot from the first game — except now he’s the Groovy Old Coot, dressed in polyester floral shirts and screeching annoying lines like, “Grooooovy, baby!” as he hobbles around a corner to fill you full of lead.

Then there’s Frank Doyle, a hulking biker with two sawed-off shotguns, and Daisy Mae, a cheerleader clone who likes to hang with the big guy. Frank shouts lines from Blue Velvet (a whimpering “Mommy!” and “Hey, neighbor!”), but Daisy Mae isn’t nearly as intimidating. She’ll lure you on with naughty giggles and taunts like, “Do you like that, boy?” — and then start tossing batons made of dynamite when you get close.

Maize is widely cultivated throughout the world, and a greater weight of maize is produced each year than any other grain. In 2014, total world production was 1.04 billion tonnes. Maize is the most widely grown grain crop throughout the Americas, with 361 million metric tons grown in the United States in 2014. Maize definition is - a tall annual cereal grass (Zea mays) originally domesticated in Mexico and widely grown for its large elongated ears of starchy seeds: corn. How to use maize in a sentence. Maize.

Rides Again would have been a good deal more entertaining if it spent less time forcing you to pull switches and more time throwing enemies against your boomsticks. But still, for players who got off on the original game, good news – you get the same thing.

System Requirements: Pentium 90, 16 MB RAM, 220 MB HDD, DOS

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  • Vintage Website
    www.xatrix.com

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Platforms:PC, Mac
Publisher:Interplay Interactive
Developer:Xatrix Entertainment
Genres:3D Shooter / First-Person Shooter
Release Date:April 30, 1997
Game Modes:Singleplayer / Multiplayer

Bring Moonshine.

“Sweet jumpin’ Jesus, them tarn aliens jes went in thers an’ swiped our sweet lil’ prize winnin’ hog Bessie! Now it’s jes high time we go in there and pump ’em slimy aliens full o’ hot lead, ya hear?”

A careful study of rural America this is not, as Redneck Rampage sports just about every moonshine-swilling, loose-toothed, hilbilly stereotype there is. Two country bumpkins, Leonard and his useless inbred sidekick, Bubba, are out to blast some aliens who’ve had the nerve of stealing their pet swine Bessie. You only play as the better half, Leonard, as he shoots his way through fourteen levels scattered around the town of Hickston, Arkansas (seriously guys, ‘Hickston’?).

These yokels aren’t the brightest of the bunch, but they come in two flavors – dumb and this guy.

What I like most about this game is the way it feels like a theme park. It’s redneck from top to bottom, starting with the levels, enemies and weapons and ending with the country soundtrack and interface written in broken southern English. Hell, even the manual isn’t really a manual, but a mock Hickston newspaper, with the cover story reading “Arkansas Farmwife Gives Birth to Alien Cow Baby!”. Not very useful, but still a novel approach to getting that freaky feel through. And with such emblematic destinations as the local drive-in theater, bowling alley, trailer park and dairy farm, it’s hard not to just kick back and enjoy the halfwit humor while shooting prancing turds.

Let’s continue with the good. There’s no doubt in my mind that Rampage is the best looking Build game ever made. The levels look great, not in the least thanks to the clever texture work that gives the world a nice illusion of light and shadow. Enemies and weapons are still badly animated, pre-rendered 2D sprites, but have enough detail in them to please the eye. The levels are also noteworthy for offering a good balance between indoor and outdoor areas, with plenty of dirt roads linking the many farms, barns and watering holes in each level. One of the best parts in this game is simply admiring the architecture, which doesn’t look all that 2.5D to begin with.

Pass me the can of whup-ass, will ya?

Power-ups include cheap booze and filling your face with apple pies and pork grinds. The way this game deals with health is rather different than most action games out there. Consumables, which count as inventory items, regain your lost health but have negative side-effects if taken in large amounts (eg: drinking too much beer gets you drunk while eating too much pork grinds gives you some awful gas). These two work in tandem and are measured by two meters located on your HUD.

Getting drunk is your worst nightmare – the controls go crazy and your vision gets skewed, making the game unplayable. To get sober you gotta munch down food or wait a few minutes for the drunk effects to wear off. Overeating results in a torrent of farts, which messes around with your balance and alerts nearby enemies. Happen to find yourself too drunk AND stuffed with pies? Find a crapper and take care of business. Pure comedic genius!

The levels are loaded with fine details, yet you can’t really tinker with the environment all that much. Like all Duke 3D clones, you’re required to search for keys and occasionally solve lightweight switch puzzles. The key hunts are by far the most frustrating – not only are the blasted things really small, but you can never be quite sure which key opens which door. Switch puzzles aren’t as common, but will still give you headaches from time to time, like in the absolutely horrible Sewer level.

Redneckognize

The game has a nice collection of enemies – two variants of gun-totting hicks, giant aliens, giant prancing turds and the local sheriff to name a few. Some of the more advance enemies in this game are damn hard to beat, like the alien grunt that needs five or so dynamite blasts to bring down (plus it respawns unless gibbed). Then you have these cyborg vixens that have Austen Powers machinegun breasts. The toughest foe in the first episode isn’t some gun-wielding hick, but friggin’ dogs that bite your lifebar down to zero in seconds.

Although Rampage isn’t the most playable Build-powered game ever made, it is a damn fun ride all the same. It simply oozes atmosphere, with some of the most interesting levels and enemies around. All of it makes it worth heading south for.

System Requirements: 90 Mhz CPU, 16 MB RAM, MS-DOS 5.0

CD Version:
RIP Version
  • Buy Game
    www.amazon.com
    www.gog.com
  • Download Demo
    archive.org
  • Vintage Website
    www.interplay.com

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Dragon Warrior Monsters 2 is a step up from the original thanks to more monsters and the need to link up with a friend in order to truly finish the game. The RPG takes anywhere from 8-12 hours, but it's the monster ranching that makes the game a winner. List of monsters in Dragon Warrior Monsters 2 Slimes. This article is a stub. Please help Dragon Quest Wiki by expanding it. Community content is available under CC-BY-SA unless otherwise noted. Dragon Warrior Monsters 2 allows the player to form a team of monsters from various Dragon Quest games. Controlling either Cobi or Tara, the player begins on Greatlog, where there are various shops, a monster farm, breeding area, and an arena. Dragon Warrior Monsters 2 is a spinoff game in the Dragon Quest game series series, and the second game in the Dragon Quest Monsters sub-series. Like its predecessor, Dragon Quest Monsters 2 features young children and the monsters they have recruited and trained to fight for them. Dragon warrior monsters 2.

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