Rhythm Heaven Wiki

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Welcome to the Rhythm Heaven Fanon Wikia. This wiki is are you create your fanmade Rhythm Heaven games, characters and more! Latest activity. Game, JP release, NA release, EU release, AUS release, KOR release, Console. Rhythm Tengoku, 2006, N/A, N/A, N/A, N/A, Game Boy.

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Rhythm Heaven Fever
Developer(s)Nintendo SPD
TNX Music Recordings
Publisher(s)Nintendo
Director(s)Ko Takeuchi
Masami Yone
Producer(s)Tsunku♂
Designer(s)Tsunku
Artist(s)Ko Takeuchi
Composer(s)Tsunku
Masami Yone
Shinji Ushiroda
Asuka Ito
SeriesRhythm Heaven
Platform(s)Wii
Release
  • JP: July 21, 2011
  • NA: February 13, 2012
  • EU: July 6, 2012
  • AU: September 13, 2012
Genre(s)Music
Mode(s)Single-player, Multiplayer

Rhythm Heaven Fever,[a] known in PAL regions as Beat the Beat: Rhythm Paradise, is a music video game developed by Nintendo and TNX for Nintendo's Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS, and was succeeded by Rhythm Heaven Megamix for the Nintendo 3DS. The game was released in Japan on July 21, 2011, in North America on February 13, 2012, in Europe on July 6, 2012, and in Australia on September 13, 2012. It was digitally re-released for the Wii U in Japan on July 27, 2016, in North America on November 10, 2016 and in Europe on November 24, 2016.

Gameplay[edit]

As with Rhythm Tengoku and its DS sequel, Rhythm Heaven Fever features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword and playing badminton in midair. The game is played by either tapping the A button, or squeezing the A and B buttons together. At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all of the gameplay elements of the previous levels in one stage.

Clearing levels with a Superb rating earns medals which unlock extra content, including Rhythm Toys, Endless Games and four levels from the original Rhythm Tengoku. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with the maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs and lyrics. The game also features a Dual Mode in which two players can play simultaneously. Levels played in multiplayer require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players that can improve the rank. These levels come with their own set of medals which can unlock multiplayer minigames. Autopot marijuana grow.

List of Rhythm Games and Remixes[edit]

The following Rhythm Games, Remixes, Endless Games and Extra Games are playable in Rhythm Heaven Fever.This game features more than 50 rhythm games.

Set 1Set 2Set 3Set 4Set 5Set 6Set 7Set 8Set 9Set 10
Hole in One gFork Lifter jWorking DoughRingside jCatch of the DayLaunch Party jTap Troupe jSamurai Slice 2Love Rap 2Figure Fighter 2
Screwbot FactoryTambourine jBuilt to ScalePacking PestsFlipper-Flop jDonk-DonkShrimp ShuffleWorking Dough 2Cheer Readers 2Micro-Row 2
See-SawBoard MeetingAir RallyMicro-Row jExhibition MatchBossa NovaCheer ReadersBuilt to Scale 2Hole in One 2Packing Pests 2
Double DateMonkey WatchFigure FighterSamurai SliceFlock StepLove RapKarate Man bjDouble Date 2Screwbot Factory 2Karate Man 2 e
Remix 1Remix 2Remix 3 aRemix 4Remix 5Remix 6Remix 7Remix 8 cRemix 9 dRemix 10
Bonus Games from Rhythm Tengoku
The Clappy Trio
Sneaky Spirits
Power Calligraphy
Tap Trial
Endless Games
Mr. UpbeatBossa Nova (Endless) i
Manzai hPirate Crew i
Wake-Up CallerKung-Fu Ball i
Munchy MonkClap Trap i
Lady CupidMochi Pounding i
Endless Remix
Credits
Night Walk f
Notes

^a Uses the song 'Tonight'. In the Japanese version, it was named as 'I Feel Fine!!'.
^b Uses the song 'Lonely Storm'.
^c Uses the song 'I Love You, My One And Only'.
^d Uses the song 'Beautiful One Day'.
^e Uses a remixed version of 'Lonely Storm'.
^f Uses the song 'Dreams of Our Generation'.
^g Unlocked from the beginning of the game. It is the first rhythm game you play.
^h Only appears in the Japanese version of the game. It was replaced by Mr. Upbeat in the international versions.
^i Only playable with two players.
^j Rhythm Games that have Dual Mode variants.

Development[edit]

Producer Yoshio Sakamoto and Nintendo SPD Group No.1 were responsible for the programming, graphic design, and some of the music in the game. Collaborator and musician Tsunku and his music studio TNX created several of the performed vocal songs found throughout the game. In the English versions of the game, an endless minigame based on manzai routines was removed due to the dialogue focused nature of the game and was replaced with another minigame from Rhythm Tengoku known as 'Mr. Upbeat'.[1] The European and Australian versions of the game allow players to toggle between English and Japanese voices and songs.[2]

A Rhythm Heaven 3DS game, Rhythm Heaven Megamix succeeded this game. It features games from Fever, along with games from the original Rhythm Tengoku and Rhythm Heaven DS. New rhythm games were also made for this installment such as First Contact, Animal Acrobat and Tangotronic 3000.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic83/100[3]
Review scores
PublicationScore
Destructoid9.5/10[4]
Edge8/10[5]
EGM9/10[6]
Eurogamer8/10[7]
Famitsu32/40[8]
Game Informer8.5/10[9]
Game Revolution[10]
GameSpot8/10[11]
GameTrailers8.6/10[12]
Giant Bomb[13]
Hyper8/10[14]
IGN7/10[15]
Joystiq[16]
Nintendo Power8/10[17]
Digital Spy[18]
Wired[19]

The game received 'favorable' reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one nine, two eights, and one seven for a total of 32 out of 40,[8] and it sold over 100,000 copies in its first week there.[20]

Notes[edit]

  1. ^Known in Japan as Minna no Rhythm Tengoku (みんなのリズム天国, Minna no Rizumu Tengoku, lit. Everybody's Rhythm Heaven)

References[edit]

  1. ^'Iwata Asks - Rhythm Heaven Fever: 4. Music Spinning in Your Head'. Nintendo. Retrieved May 7, 2013.
  2. ^Holmes, Jonathan (April 21, 2012). 'Rhythm Heaven comes to Europe in English and Japanese'. Destructoid. Retrieved June 15, 2015.
  3. ^ ab'Rhythm Heaven Fever for Wii Reviews'. Metacritic. Retrieved May 7, 2013.
  4. ^Holmes, Jonathan (February 13, 2012). 'Review: Rhythm Heaven Fever'. Destructoid. Retrieved August 19, 2016.
  5. ^Edge staff (July 6, 2012). 'Beat The Beat: Rhythm Paradise review'. Edge. Archived from the original on July 9, 2012. Retrieved August 19, 2016.
  6. ^Patterson, Eric (February 15, 2012). 'EGM Review: Rhythm Heaven Fever'. EGMNow. Retrieved August 19, 2016.
  7. ^Parkin, Simon (July 5, 2012). 'Beat the Beat: Rhythm Paradise Review'. Eurogamer. Retrieved August 19, 2016.
  8. ^ abGifford, Kevin (July 13, 2011). 'Japan Review Check: Rhythm Heaven, No More Heroes'. 1UP.com. Archived from the original on October 19, 2012.
  9. ^Hilliard, Kyle (February 29, 2012). 'Rhythm Heaven Fever: Nintendo's Bizarre Musical Experiment Finds A Home On The Wii'. Game Informer. Retrieved August 19, 2016.
  10. ^Fettig, Eddy DS (February 27, 2012). 'Rhythm Heaven Fever Review'. Game Revolution. Retrieved August 19, 2016.
  11. ^Meunier, Nathan (February 13, 2012). 'Rhythm Heaven Fever Review'. GameSpot. Retrieved August 19, 2016.
  12. ^'Rhythm Heaven Fever Review'. GameTrailers. February 21, 2012. Archived from the original on July 17, 2012. Retrieved August 19, 2016.
  13. ^Navarro, Alex (February 22, 2012). 'Rhythm Heaven Fever Review'. Giant Bomb. Retrieved August 19, 2016.
  14. ^'Beat the Beat: Rhythm Paradise'. Hyper. December 2012.
  15. ^Drake, Audrey (February 6, 2012). 'Rhythm Heaven Fever Review'. IGN.
  16. ^Fletcher, JC (February 9, 2012). 'Rhythm Heaven Fever review: Crazy into you'. Engadget (Joystiq). Retrieved August 19, 2016.
  17. ^'Rhythm Heaven Fever'. Nintendo Power. 276: 85. March 2012.
  18. ^Martin, Liam (July 9, 2012). 'Beat the Beat: Rhythm Paradise review (Wii): A bizarre, wonderful treat'. Digital Spy. Retrieved August 19, 2016.
  19. ^Meyer, John Mix (February 8, 2012). 'Review: I Don't Need No Doctor For This Rhythm Heaven Fever'. Wired. Retrieved August 19, 2016.
  20. ^Gantayat, Anoop (July 28, 2011). 'Wii Rhythm Heaven Tops the Charts'. Andriasang.

External links[edit]

  • Official website(in English)
  • Official website(in Japanese)
  • Rhythm Heaven Fever at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rhythm_Heaven_Fever&oldid=937659936'
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Rhythm Heaven Fever

Developer(s)Nintendo SPD, TNX
Publisher(s)Nintendo
Platform(s)Wii
Release date(s)JP July 21, 2011
NA February 13, 2012
EU July 6, 2012
AUS September 13, 2012
KO September 12, 2013
Genre(s)Rhythm
Mode(s)Single-player, Multiplayer (2)
Input methodsWii Remote
Compatibility4
Playable
GameIDsSOMK01, SOMJ01, SOME01, SOMP01
See also..

Dolphin Forum thread
Open Issues

Search Google
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Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven (みんなのリズム天国, Minna no Rizumu Tengoku), challenges you to stay on the beat in a world of animations that are decidedly offbeat. The premise of Rhythm Heaven Fever is simple and the catchy style is irresistible. Use three basic button commands - A, B, or both - to keep the beat in clever challenges featuring a variety of hand-drawn animation styles. You'll discover rhythm in places you would never expect, with robot assembly lines, sword-wielding samurai, rolling peas you'll try and stab with a fork, and more. Complete challenges to unlock remixes and alternate versions, or join a friend in two-player mode for a two-person jam session.

  • 1Problems
  • 2Enhancements
  • 3Configuration

Problems

Micro-Row Main Level

The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete.

This can be fixed by either disabling 'Store EFB copies to Texture Only' before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame.

Shrimp Shuffle

Game flashes black with a heavy slowdown during gameplay. Fixed by enabling 'External Frame Buffer (XFB)'. Fixed with Hybrid XFB in 5.0-5874.

Micro-Row Practice Level

If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level. Fixed with Hybrid XFB in 5.0-5874.

Enhancements

Force Texture Filtering

Forcing texture filtering may cause the sea in Shrimp Shuffle to render incorrectly with thin vertical lines. Resolved in a revision near to 5.0-8909.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

ConfigSettingNotes
Store EFB Copies to Texture OnlyOffPlay Micro-Row correctly

Version Compatibility

The graph below charts the compatibility with Rhythm Heaven Fever since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-11827(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0Windows 7Intel Core i5-2500K @ 4.6GHzAMD Radeon HD 6950x2Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first 'Built to Scale' game. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Most of these errors can be fixed by using the configurations listed above. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off.MyDreamName
3.0-441Windows 7AMD FX-6100AMD Radeon HD 6870PerfectAlbusDlx
3.0-441Windows 7IntelNVIDIA GeForce GTX 550 TiCrashes on remix 6. Don't trust AlbusAnon
3.0-804Windows 8Intel Core i7-2675QM @ 2.2GHzAMD Radeon HD 6750MMostly 60FPS, with some slowdowns towards 40FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated mini-games.Anon
3.5-367Windows 7Intel Core i7-3615QM @ 3.3GHzNVIDIA GeForce GT 640MAbsolutely perfect. No slowdowns or crashes unlike 3.0. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter.Anon
4.0.2Windows 8Intel Core i5-4200uIntel HD Graphics 4400Stable 60FPSZcair
4.0.2Windows 7AMD FX-8320AMD Radeon HD 7870 2GBStable 60FPSZcair
4.0-2474Windows 7Intel Core i7-3770AMD Radeon HD 7900In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio back-end, that version is severe deviation of the sound that's XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already.TOM
4.0-6144Windows 7Intel Core 2 Quad Q8300AMD Radeon HD 7870Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated.Pit-O-Matic
5.0Windows 10Intel Core i5-6500 @ 3.2GHzNVIDIA GeForce GTX 1050 TIAmazing from what I've tested. Solid 60FPS.Jakeem4
5.0-300Windows 10Intel Celeron G1820 @ 2.7GHzIntel HD Graphics (Haswell)Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.SOME01.iniclorophilla
5.0-8715Windows 10Intel Celeron G1610 @ 2.6GHzIntel HD Graphics (Ivy Bridge GT1)Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). The 'Store EFB Copies to Texture Only' needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Audio was perfect with WASAPI back-end, with practically no lag. There is a minor graphic bug in the Shrimp Shuffle mini-game that separates textures, it's almost unnoticeable, if you see it please disable 'Force Texture Filtering'EblfIYH

Gameplay Videos


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