Rhythm Heaven Wiki
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Rhythm Heaven Fever | |
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Developer(s) | Nintendo SPD TNX Music Recordings |
Publisher(s) | Nintendo |
Director(s) | Ko Takeuchi Masami Yone |
Producer(s) | Tsunku♂ |
Designer(s) | Tsunku |
Artist(s) | Ko Takeuchi |
Composer(s) | Tsunku Masami Yone Shinji Ushiroda Asuka Ito |
Series | Rhythm Heaven |
Platform(s) | Wii |
Release |
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Genre(s) | Music |
Mode(s) | Single-player, Multiplayer |
Rhythm Heaven Fever,[a] known in PAL regions as Beat the Beat: Rhythm Paradise, is a music video game developed by Nintendo and TNX for Nintendo's Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS, and was succeeded by Rhythm Heaven Megamix for the Nintendo 3DS. The game was released in Japan on July 21, 2011, in North America on February 13, 2012, in Europe on July 6, 2012, and in Australia on September 13, 2012. It was digitally re-released for the Wii U in Japan on July 27, 2016, in North America on November 10, 2016 and in Europe on November 24, 2016.
Gameplay[edit]
As with Rhythm Tengoku and its DS sequel, Rhythm Heaven Fever features various levels with their own set of rules, requiring the player to play in time to the rhythm in order to clear them. These levels range from stabbing peas with a fork, to attacking evil spirits with a sword and playing badminton in midair. The game is played by either tapping the A button, or squeezing the A and B buttons together. At the end of each level, players are ranked on their performance, with at least an 'OK' rank required to clear the level and progress onto the next. Each set of levels culminates in a Remix stage, which combines all of the gameplay elements of the previous levels in one stage.
Clearing levels with a Superb rating earns medals which unlock extra content, including Rhythm Toys, Endless Games and four levels from the original Rhythm Tengoku. Levels that have been cleared with a Superb rating may also be randomly selected for a Perfect attempt, in which the player can try to clear the level without making any mistakes with the maximum of 3 retries before the perfect challenge disappears. Clearing these unlock bonus items such as songs and lyrics. The game also features a Dual Mode in which two players can play simultaneously. Levels played in multiplayer require players to earn enough points in total to reach the desired rank and clear each stage, with bonus points awarded based on the harmony of the players that can improve the rank. These levels come with their own set of medals which can unlock multiplayer minigames. Autopot marijuana grow.
List of Rhythm Games and Remixes[edit]
The following Rhythm Games, Remixes, Endless Games and Extra Games are playable in Rhythm Heaven Fever.This game features more than 50 rhythm games.
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- Notes
^a Uses the song 'Tonight'. In the Japanese version, it was named as 'I Feel Fine!!'.
^b Uses the song 'Lonely Storm'.
^c Uses the song 'I Love You, My One And Only'.
^d Uses the song 'Beautiful One Day'.
^e Uses a remixed version of 'Lonely Storm'.
^f Uses the song 'Dreams of Our Generation'.
^g Unlocked from the beginning of the game. It is the first rhythm game you play.
^h Only appears in the Japanese version of the game. It was replaced by Mr. Upbeat in the international versions.
^i Only playable with two players.
^j Rhythm Games that have Dual Mode variants.
Development[edit]
Producer Yoshio Sakamoto and Nintendo SPD Group No.1 were responsible for the programming, graphic design, and some of the music in the game. Collaborator and musician Tsunku and his music studio TNX created several of the performed vocal songs found throughout the game. In the English versions of the game, an endless minigame based on manzai routines was removed due to the dialogue focused nature of the game and was replaced with another minigame from Rhythm Tengoku known as 'Mr. Upbeat'.[1] The European and Australian versions of the game allow players to toggle between English and Japanese voices and songs.[2]
A Rhythm Heaven 3DS game, Rhythm Heaven Megamix succeeded this game. It features games from Fever, along with games from the original Rhythm Tengoku and Rhythm Heaven DS. New rhythm games were also made for this installment such as First Contact, Animal Acrobat and Tangotronic 3000.
Reception[edit]
Reception | ||||||||||||||||||||||||||||||||||||||||||
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The game received 'favorable' reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one nine, two eights, and one seven for a total of 32 out of 40,[8] and it sold over 100,000 copies in its first week there.[20]
Notes[edit]
- ^Known in Japan as Minna no Rhythm Tengoku (みんなのリズム天国, Minna no Rizumu Tengoku, lit. Everybody's Rhythm Heaven)
References[edit]
- ^'Iwata Asks - Rhythm Heaven Fever: 4. Music Spinning in Your Head'. Nintendo. Retrieved May 7, 2013.
- ^Holmes, Jonathan (April 21, 2012). 'Rhythm Heaven comes to Europe in English and Japanese'. Destructoid. Retrieved June 15, 2015.
- ^ ab'Rhythm Heaven Fever for Wii Reviews'. Metacritic. Retrieved May 7, 2013.
- ^Holmes, Jonathan (February 13, 2012). 'Review: Rhythm Heaven Fever'. Destructoid. Retrieved August 19, 2016.
- ^Edge staff (July 6, 2012). 'Beat The Beat: Rhythm Paradise review'. Edge. Archived from the original on July 9, 2012. Retrieved August 19, 2016.
- ^Patterson, Eric (February 15, 2012). 'EGM Review: Rhythm Heaven Fever'. EGMNow. Retrieved August 19, 2016.
- ^Parkin, Simon (July 5, 2012). 'Beat the Beat: Rhythm Paradise Review'. Eurogamer. Retrieved August 19, 2016.
- ^ abGifford, Kevin (July 13, 2011). 'Japan Review Check: Rhythm Heaven, No More Heroes'. 1UP.com. Archived from the original on October 19, 2012.
- ^Hilliard, Kyle (February 29, 2012). 'Rhythm Heaven Fever: Nintendo's Bizarre Musical Experiment Finds A Home On The Wii'. Game Informer. Retrieved August 19, 2016.
- ^Fettig, Eddy DS (February 27, 2012). 'Rhythm Heaven Fever Review'. Game Revolution. Retrieved August 19, 2016.
- ^Meunier, Nathan (February 13, 2012). 'Rhythm Heaven Fever Review'. GameSpot. Retrieved August 19, 2016.
- ^'Rhythm Heaven Fever Review'. GameTrailers. February 21, 2012. Archived from the original on July 17, 2012. Retrieved August 19, 2016.
- ^Navarro, Alex (February 22, 2012). 'Rhythm Heaven Fever Review'. Giant Bomb. Retrieved August 19, 2016.
- ^'Beat the Beat: Rhythm Paradise'. Hyper. December 2012.
- ^Drake, Audrey (February 6, 2012). 'Rhythm Heaven Fever Review'. IGN.
- ^Fletcher, JC (February 9, 2012). 'Rhythm Heaven Fever review: Crazy into you'. Engadget (Joystiq). Retrieved August 19, 2016.
- ^'Rhythm Heaven Fever'. Nintendo Power. 276: 85. March 2012.
- ^Martin, Liam (July 9, 2012). 'Beat the Beat: Rhythm Paradise review (Wii): A bizarre, wonderful treat'. Digital Spy. Retrieved August 19, 2016.
- ^Meyer, John Mix (February 8, 2012). 'Review: I Don't Need No Doctor For This Rhythm Heaven Fever'. Wired. Retrieved August 19, 2016.
- ^Gantayat, Anoop (July 28, 2011). 'Wii Rhythm Heaven Tops the Charts'. Andriasang.
External links[edit]
- Official website(in English)
- Official website(in Japanese)
- Rhythm Heaven Fever at MobyGames
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Rhythm Heaven Fever | |
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Developer(s) | Nintendo SPD, TNX |
Publisher(s) | Nintendo |
Platform(s) | Wii |
Release date(s) | JP July 21, 2011 NA February 13, 2012 EU July 6, 2012 AUS September 13, 2012 KO September 12, 2013 |
Genre(s) | Rhythm |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | SOMK01, SOMJ01, SOME01, SOMP01 |
See also.. | Dolphin Forum thread Search Google |
Rhythm Heaven Fever, known in Europe as Beat the Beat: Rhythm Paradise and in Japan as Everybody's Rhythm Heaven (みんなのリズム天国, Minna no Rizumu Tengoku), challenges you to stay on the beat in a world of animations that are decidedly offbeat. The premise of Rhythm Heaven Fever is simple and the catchy style is irresistible. Use three basic button commands - A, B, or both - to keep the beat in clever challenges featuring a variety of hand-drawn animation styles. You'll discover rhythm in places you would never expect, with robot assembly lines, sword-wielding samurai, rolling peas you'll try and stab with a fork, and more. Complete challenges to unlock remixes and alternate versions, or join a friend in two-player mode for a two-person jam session.
- 1Problems
- 2Enhancements
- 3Configuration
Problems
Micro-Row Main Level
The main Micro-Row level will not play properly, instead a frozen frame from the practice level will appear on-screen until the music is complete.
This can be fixed by either disabling 'Store EFB copies to Texture Only' before or during the level, or changing the accuracy of the Texture Cache to any state once you see the frozen frame.
Shrimp Shuffle
Game flashes black with a heavy slowdown during gameplay. Fixed by enabling 'External Frame Buffer (XFB)'. Fixed with Hybrid XFB in 5.0-5874.
Micro-Row Practice Level
If Disable External Frame Buffer is checked, during the practice level for Micro-Row the screen will turn completely black randomly. To get around this, enable the external frame buffer or skip the practice level. Fixed with Hybrid XFB in 5.0-5874.
Enhancements
Force Texture Filtering
Forcing texture filtering may cause the sea in Shrimp Shuffle to render incorrectly with thin vertical lines. Resolved in a revision near to 5.0-8909.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
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Store EFB Copies to Texture Only | Off | Play Micro-Row correctly |
Version Compatibility
The graph below charts the compatibility with Rhythm Heaven Fever since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
3.0 | Windows 7 | Intel Core i5-2500K @ 4.6GHz | AMD Radeon HD 6950x2 | Solid 60FPS throughout the game, although the game seems to experience some slowdown as the peg approaches you on the first 'Built to Scale' game. Remix 6 crashes the game (A variety of other remixes crash on revisions past 3.0), and there are also other small emulation errors. Most of these errors can be fixed by using the configurations listed above. It also seems like some remixes have some issues with transitioning between games and sometimes get their timing off. | MyDreamName |
3.0-441 | Windows 7 | AMD FX-6100 | AMD Radeon HD 6870 | Perfect | AlbusDlx |
3.0-441 | Windows 7 | Intel | NVIDIA GeForce GTX 550 Ti | Crashes on remix 6. Don't trust Albus | Anon |
3.0-804 | Windows 8 | Intel Core i7-2675QM @ 2.2GHz | AMD Radeon HD 6750M | Mostly 60FPS, with some slowdowns towards 40FPS at remix 4. Fixes many remix crashes of earlier versions. Remix transitioning as said by MyDreamName is fixed, though specifically, music stutters/slows down at remix 4 halfway and on, messing up your timing on that remix. Tested on a full completion save file to pass badly emulated mini-games. | Anon |
3.5-367 | Windows 7 | Intel Core i7-3615QM @ 3.3GHz | NVIDIA GeForce GT 640M | Absolutely perfect. No slowdowns or crashes unlike 3.0. The only things I have noticed are lines on Shrimp Shuffle and a slowdown after you press A+B on the title screen, which lasts for under a second, so it doesn't matter. | Anon |
4.0.2 | Windows 8 | Intel Core i5-4200u | Intel HD Graphics 4400 | Stable 60FPS | Zcair |
4.0.2 | Windows 7 | AMD FX-8320 | AMD Radeon HD 7870 2GB | Stable 60FPS | Zcair |
4.0-2474 | Windows 7 | Intel Core i7-3770 | AMD Radeon HD 7900 | In 10-2 and 4-3 tutorial, the screen is flashing. In 8-2 the main part and tutorial, screen flashes, then, It takes black out. And the texture of the background is shifted.(I play SOMJ01 version.) About Audio back-end, that version is severe deviation of the sound that's XAudio2. If you can afford to spec to recommend the DSound. There is not much difference between DSP-LLE and DSP-HLE, already. | TOM |
4.0-6144 | Windows 7 | Intel Core 2 Quad Q8300 | AMD Radeon HD 7870 | Needs store EFB to RAM instead of texture and XFB enabled to fix the Micro-Row and Shrimp Shuffle levels, even with these options the game runs constantly in 60FPS and is perfectly emulated. | Pit-O-Matic |
5.0 | Windows 10 | Intel Core i5-6500 @ 3.2GHz | NVIDIA GeForce GTX 1050 TI | Amazing from what I've tested. Solid 60FPS. | Jakeem4 |
5.0-300 | Windows 10 | Intel Celeron G1820 @ 2.7GHz | Intel HD Graphics (Haswell) | Save from occasional drops on some mini games(my machine is not too powerful), the game runs flawlessly at 60FPS. You need to apply corrections for Micro-row (1/2) and Shrimp Suffle to work. Here's the stuff you need to copy to the game's .ini, to make it easier.SOME01.ini | clorophilla |
5.0-8715 | Windows 10 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics (Ivy Bridge GT1) | Other than the mini-game select screen (That ran at around 45-50 FPS), the game ran perfectly at 60FPS without even a little drop, even the most demanding game ran at least at 61 FPS (with unlimited frame rate). The 'Store EFB Copies to Texture Only' needs to be defaulted to avoid a screen freeze in micro-row and their appearances in remixes. Audio was perfect with WASAPI back-end, with practically no lag. There is a minor graphic bug in the Shrimp Shuffle mini-game that separates textures, it's almost unnoticeable, if you see it please disable 'Force Texture Filtering' | EblfIYH |