Rocky Legends Ps2

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Feb 04, 2017  Used external cheat codes/hacks to play as Ludmilla Drago on the PS2 version of Rocky Legends. Read on below for more information. This is a match with Ludmilla Drago.

I had my fair share of fights at school. Looking back, if I'm to be honest about it, that's probably because I was an overly intense, semi-sociopath who really couldn't take a joke. However, for the purposes of this review, we'll say it was because I was a crusader for justice. Got that?

Right. The thing is, playing Rocky Legends kinda reminded me of playground bust-ups (and yes, I'm still referring to my childhood, smartypants). Because when you're a kid you get away with physical retribution; if someone does you wrong, you can just punch them in the face. Sure, you might get the odd complaint from teachers, parents, child psychologists, but dammit - morals aside - it feels good.

Stitch this, Jimmy

The best aspect of Rocky Legends, by a long distance, is how it satisfies that physical need for angry punch-ups that we all repress and pretend not to notice. You know what I'm talking about - the Fight Club syndrome, the sheer primal urge to take everything that's wrong with your life, ball it up into a fist, and release it in a punch.

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The reason Rocky does this better than most other games has less to do with actual gameplay than it has to do with aesthetics. Even before this game gets booted up, it has a slight advantage over its rivals on this level; after all, Rocky Balboa is the fictional embodiment of a never-say-die, fight-your-corner attitude that is perfectly suited to gaming. So immediately there is an air of expectancy (albeit entirely unrelated to actual gameplay) that you're not just getting a boxing simulator, but a kind of defiance simulator.

Far more important, however, is the actual 'feel' of successful punches. When Apollo Creed or Clubber Lang lands a right hook, you know they've landed a right hook. When Ivan Drago connects with a six-hit combo, you don't want to know. For all the technical advances made in games over the years, it's hard to think of many that really satisfy that sense of 'thump' that you get here. Soul Calibur II might be streets and streets ahead in terms of depth and gameplay, and the interactive arenas in Tao Feng and Dead or Alive worked well, but in neither case do you really feel like you're actually hurting someone.

Rocky and roll

Unfortunately, if what I've just described doesn't sound like your kind of gumguard, then it's unlikely that the core gameplay is going to get you very excited. Legends is a 'prequel' to last year's Rocky on the Xbox, but the basic controls remains the same. There are four punch buttons - one each for high left, high right, low left and low right. You can throw hooks by pressing said buttons along with up or down on the control stick, and throw uppercuts by pressing them while holding R1. Along with the normal array of punches, each fighter also has a couple of special 'super punches' that you can pull off by tapping R1 and pressing the required button. Incoming blows are blocked with the L1 button, and you can also weave, duck and sidestep out of harm's way through use of L1 and R1, or L1 and the control stick.

As I mentioned, when punches hit the mark it's quite satisfying. However, landing said punches is actually harder than it sounds. Even on the standard 'contender' difficulty, opponents really come at you, leaving very little time to dodge their blows, while doing a very good job of avoiding your simpler attacks. Gamers in the market for a simple, pick-up-and-play boxing game will not find it here; from the word go, it's clear that to succeed in these fights means learning a list of combination attacks. It took a good hour of losing almost every round in the initial fights before I finally gave in and started practicing combos.

Outstallioning

Thankfully, these combos only require you to string button-presses together and, aside from using 'up' and 'down' for uppercuts, don't necessitate annoying directional inputs as well. For the most part, you can get away with using four or five-button combos, but there are more elaborate strings there for that extra 'ommph'.

Once a few of these combos are burned into your brain, the game suddenly becomes much more enjoyable and.. well.. not quite as 'rock' hard. In saying that, however, this is also where you suddenly realise just how limited Rocky Legends really is. Basically, it all comes down to this: you dodge a few blows, then fire out a combo. The AI fighters are fairly admirable - in that they won't let you repeat the same combo over and over - and the complaints from last year's version, where fights were supposedly winnable by using quick jabs and nothing else, don't seem to be in evidence here. But after a while the sense of contact and violence is watered down slightly by too much focus on stressful button-pressing. It's a shame that the game doesn't have a 'speed' option, because slowing it down a little might have given more time to plan out and enjoy your punches.

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In terms of modes, Rocky doesn't do anything out of the ordinary. As with most sports games, the career mode is where it's really at; in this case, you can choose from Rocky, Apollo Creed, Clubber Lang and Ivan Drago, fighting through the 'stories' of their early careers, right up until their title fights. The mini-games used to build up your fighter's abilities in between fights are actually a lot of fun, with Athens 2004-like power bars and Frequency-style skipping challenges. The usual exhibiton and survival modes are thrown in for good measure.

A serious contender

The bottom line is that Rocky Legends doesn't pull any punches. Well, it does.. of course.. but you know what I mean. This game was made for people who love the movies, but also for people who, if they had their way, would be allowed to beat up people who make them angry. The gameplay is undoubtedly limited, and the graphics (aside from lovely damage-modelling - give them shiners!) are equally average, but there's something about this game that hits the mark. If you're looking for a real boxing sim, try the awkward Fight Night instead. If you're just looking to punch someone in the face, Rocky Legends might just be the therapy you need.

God knows I do.

7 /10

PS2 Review - 'Rocky: Legends'

by Kris Graft on Oct. 15, 2004 @ 12:27 a.m. PDT

Rocky: Legends is the prequel to the smash-hit Rocky. Now for the first time, gamers can experience all of the action leading up to the amazing feats from the blockbuster films! Pummel your way through exclusive career modes featuring Rocky, Clubber, Apollo, and Drago.

Genre: Sports
Publisher: Ubisoft
Developer: Venom Games
Release Date: September 28, 2004

Buy 'ROCKY: Legends':Xbox PlayStation 2

“Adriaaaaaaaaaaan!”

Rocky Balboa makes his return to the digital ring in Rocky: Legends, the follow-up to 2002’s Rocky. Two years ago, the only serious contender to Ubisoft’s original Rocky was EA Sports' Knockout Kings. Since then, however, EA has raised the stakes with the highly acclaimed, “Total Punch Control”-sporting Fight Night 2004. Even though Rocky: Legends approaches the boxing genre from a more arcade-ish angle and lacks the depth of the more realistic Fight Night, Legends is still worth a look, especially for fans of the Rocky movies.

Legends employs fairly traditional gameplay mechanics. The face buttons throw straights and jabs. Pressing up or down in conjunction with the face buttons throws hooks, and holding R1 with the face buttons throws uppercuts. Tapping the R1 button followed by a face-button tap lets loose a “super punch,” which, if you connect, causes massive damage. You can also perform blocks, dodges, and counters by using L1 with the direction and face buttons. Holding both the L1 and R1 buttons allows you to move freely around the ring, just in case you want to completely avoid further encounters with your opponent’s fists. A helpful addition is the ability to push advancing opponents away by simultaneously pressing L1 and the select button. It’s kind of an awkward reach on the controller, but can be helpful when Clubber Lang is tenderizing your face.

There are a few meters you should keep an eye on during a fight. First, there is a new audience bar that reflects your boxer’s level of crowd support. To get the audience on your side, you need to perform successful combos, dodges, and counters. Once this meter is full, you’ll be granted the ability to throw a “triple super punch” (not to be confused with the relatively ho-hum “super punch”). Connecting a triple super punch combo is truly devastating to your opponent, usually sending him straight to the mat.

Your life bar displays both potential health and actual health. If you’re taking a beating, your health meter will obviously decrease. However, your actual health increases as you avoid getting the snot beaten out of you. Between rounds, you regain health up to what your potential allows. If your health is below 30% and you’ve already been knocked down twice in a round, press the select button to activate Fury Mode. This increases the speed and damage of your punches, but also takes away the ability to block.

Finally, there is a Punch Power meter that indicates the strength of your blows. Your punches and combos are most damaging when it is full. Every punch you throw decreases this meter, and every moment you don’t throw punches allows it to increase. If you really want to send Apollo to the Moon, you should unleash your most devastating combos when the Punch Power meter is full. This meter adds an interesting aspect to the game, as it encourages players to go on the defensive in order to gain offensive power. Balance is always a good thing.

The combo system in Legends isn’t exactly flexible. There are many different combos that you can perform, ranging from quick one-twos to more complicated six-hit combos. However, you can’t chain them together to any extent, which leads to typical “punch-punch-block, punch-punch-dodge” gameplay. I’m not saying that you should be able to string together 100-hit Capcom-style combos, but the boxing in Legends is so reliant on this closed-end system that the gameplay feels quite stiff. It’s not all bad, though. This system doesn’t allow newbies to button mash and win against more experienced players, because if you don’t know a decent amount of combos, you’re not going to get very far. This is especially true when fighting against the AI because computer opponents quickly pick up on your favorite combos, eventually rendering them ineffective. Using a variety of attacks is essential in order to get far in the single player game.

A significant gripe I have with the button setup is the use of the R1 button to perform uppercuts. Venom Games didn’t grant the diagonal directions any real purpose, so I don’t understand why they opted to use the shoulder button to perform uppercuts. Using the diagonal directions in conjunction with the face buttons would have helped combo inputs flow better. Pressing the shoulder button and a face button is especially awkward when throwing a mid-combo uppercut.

The main attraction of the single player game in Legends is the career mode. Here, you can play as Rocky Balboa, Apollo Creed, Ivan Drago, or Clubber Lang. There are a few cut scenes for each boxer that illustrate events prior to the movies. Legends also offers alternate endings, which show what it would have been like, had Rocky lost against his rivals.

At the start of career mode, you are ranked 25th. You work your way up to champion by challenging higher ranked boxers and participating in different forms of training mini-games. You can challenge only a few ranks above your own, and when you get higher up on the ladder, you can only challenge the next highest boxer.

You may be tempted to challenge the highest-ranked boxer allowed, but this isn’t always beneficial. Between matches, you are given one to three months of training time. If you skip a fight, you also skip the opportunity to train, which means that you’ll be less prepared for bouts against increasingly skillful opponents. Each month represents one training session, which are exercises in button mashing and timing in the vein of Sega’s Decathlete. You can build up specific abilities by performing sit-ups, hitting the speed bag, or skipping rope, for example.

When you successfully beat down an opponent, you take their place in the rankings and receive a cash reward. You can use your earnings to buy new arenas, fighters, game modes, and videos.

Game

Other modes include the standard exhibition match, a bracket-based tournament mode, a survival mode, a practice mode, and a training mode, where you can selectively play the training mini-games.

The AI is decent, as it picks up on your fighting style and favorite combos. However, as with all boxing and fighting games, the multiplayer provides the real fun. Players can fight against each other in the exhibition mode in standard head-to-head style, or compete in one of the training exercises. Unfortunately, your rival has to be sitting next to you, because Venom Games failed to include any online options.

Visually, the PS2 version of Legends is only average. Aliasing rears its ugly, jaggy head in a very noticeable way, and animations are stiff and unnatural. The faces of the boxers look decent, and the facial damage is represented with nice red and purple bruises and swollen eyes. Although the injuries look believable, the facial motions and expressions are not. The fighters’ faces all have a zombie-like quality, and characters’ and announcers’ mouths move in a ridiculous-looking ventriloquist dummy manner. Sure, Stallone isn’t the best actor, but I’m pretty sure he wasn’t a puppet.

In a movie-licensed game such as Legends, presentation is very important. Players can fight through the careers of the movies’ most famous characters, with cut scenes to help move the plot along. It’s interesting to see how Ivan, Apollo, and Clubber begin their rise to fame, and it’s also somewhat interesting to see what it would be like if one of them beat the crap out of Rocky at the end of their movies. The storylines don’t go too deep, but Legends will almost certainly tempt even moderate fans of the movies to revisit the classic series. I guess one of the points of licensed games is to get people to buy other forms of the product, and, being the sheep that I am, will be buying the boxed set shortly.

Only two things mar the sound in Legends: the laughable, repetitive voice acting, and the lack of Survivor’s song “Eye of the Tiger.” First, the voice acting is outsourced to impersonators who come off as stiff as the game’s animations. I’m sure Mr. T’s schedule was too packed to squeeze in studio time, so all is forgiven.

What is unforgivable is the omission of Survivor’s “Eye of the Tiger.” Instead, we get some generic song that makes an obvious attempt at ripping off the classic, as if we hardcore Survivor fans wouldn’t notice. What’s going on, Survivor? You think you’re too good for us video gamers? I’m retracting my Survivor Fan Club membership, effective immediately. Thankfully, the famous Rocky theme, “Gonna Fly Now,” is played throughout the game.

Aside from mediocre graphics, an inflexible combo system, and the omission of one of the best hair band songs ever written, Rocky: Legends is a satisfying experience. The career mode is a nice mix of plot, action, and some very fun mini-games. If you’re able to find a decent human competitor, Legends can be quite addictive, especially when you throw those two-player training drills into the mix. If you’re a hardcore fan of the Rocky movies and arcade boxing games, you’ll love Legends. If you don’t give a rat’s hindquarters about Rocky and enjoy more realistic boxing games, steer yourself towards EA Sports' Fight Night. All in all, Legends goes the distance, but only in the realm of shallow, arcade-ish boxing games.

Score: 7.0/10


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