Skyrim Special Edition

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The UESPWiki – Your source for The Elder Scrolls since 1995

The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Skyrim: Special Edition allows fans to revisit the vast sprawling lands of the fantasy world. Here's everything you need to know about the upcoming release.

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Special Edition cover art

The Elder Scrolls V: Skyrim Special Edition is a remastered version of Skyrim released in October 2016 and only available on PC, Xbox One and PlayStation 4. Special Edition is 64-bit and built on an updated version of the Creation Engine that Bethesda Game Studios used for Fallout 4. The remastered game features high-resolution textures, upgraded graphic effects including new shaders and volumetric god rays, and dynamic field-depth. Skyrim VR is a variant based on Special Edition but only supports virtual-reality headsets.

Special Edition includes all three official add-ons, Dawnguard, Hearthfire, and Dragonborn. An in-game mod browser is introduced, allowing players to download approved mods from Bethesda.net. This support is extended to players of the console versions for the first time in the series, although PS4 players cannot use mods with custom-made assets. The Creation Club offers paid official add-on content exclusive to the Special Edition.

Special Edition has all the original Patches installed, and there is ongoing patch support with the Special Edition Patch. For updated system requirements, see the official specifications.

  • 1Differences from Classic Skyrim
  • 2Bug Fixes
  • 3Compatibility with Classic Skyrim

Differences from Classic Skyrim[edit]

Gameplay[edit]

  • Saved games are now categorized for each character and grouped and displayed separately on the main menu.
    • Saving the game in a cell that has an underscore in its EditorID will cause saved games to not be categorized correctly. No such cells are present by default, but may be added by mods.
  • Pressing the Esc key on PC now always opens the Journal instead of the System menu, even if this button is not configured to do so.
  • Torturer's Hoods are now marked as playable and can be obtained as loot from the Torturer and generic Thief NPCs. They could not be obtained or used in the original release.
  • Reverting from Beast Form will automatically reequip the items you were wearing before transformation. In the original release, your character would always be naked after reverting.
  • You can no longer see whether you are far away or not from your next skill point on the Vampire Lord skills screen and on the Werewolf skill screen.
  • When being arrested and paying a bounty in Winterhold stolen items are now confiscated, though they end up in the evidence chest in Dawnstar.
  • Sprinting is now a toggle instead of holding the key
  • Vampire attacks on settlements, a feature introduced with Dawnguard, have been permanently disabled.
  • Achievements and trophies are tracked separately for Special Edition and do not carry over from the original game.
    • Achievements and trophies are disabled when the Special Edition is loaded with mods on both PC and console. However, the use of console commands does not disable them. Mods had no effect on achievement progress on the original release.
  • Steam trading card support has been removed.
  • Kinect Command support has been removed. Although this feature was present on Xbox 360, it has not been carried over to Xbox One.
  • Certain locations such as the Ancestor Glade contain far more harvestable plants.

Engine[edit]

  • Skyrim Special Edition is 64-bit and has been updated to use DirectX 11, giving superior stability and performance compared to the original release. The game can utilize more than 4GB of memory without need for modifications.
  • Havok physics and animations have been updated to 64-bit and use a different format to the original release
  • Meshes use a different format to the original release
  • Special Edition has a native option for borderless windowed mode in launcher settings.
  • The game can support vastly more actors on-screen than the original release.
  • Alt-Tab performs smoothly with the game and does not cause the visual issues that could occur in the original release.
  • Loading screens are now 60 FPS.
  • New engine and scripting functionality has been introduced to accommodate Creation Club content.
  • A message of the day appears on the main menu advertising Creation Club content (introduced in Patch 1.5).

Graphics[edit]

  • Volumetric god-rays have been added
  • Screen space ambient occlusion (SSAO) is now supported.
  • Rain and snow occlusion is now supported, and is an optional visual setting.
  • Flow-based water shaders have been added and enabled for all bodies of water.
  • Temporal anti-aliasing support (TSAA) has been added as an alternative visual option to Fast Approximate Anti-Aliasing (FXAA).
  • Shadows now display in full resolution, no longer appear blocky or striped, and move smoothly instead of in increments.
  • Trees and flora are in higher-resolution.
  • The exterior worldspace features vastly more detail, e.g. extra grass, rocks and flora.
  • Shoreline wave effects used on Solstheim in Dragonborn are now used across Skyrim's shorelines too.
  • Character generation now morphs between face archetypes instead of abruptly changing.
  • A subtle sun flare effect has been added to light sources.
  • Special Edition has warmer and more colorful visuals compared to the original release.

Audio[edit]

  • Audio is severely compressed and consequently much lower quality than in the original release.

Mods[edit]

  • Special Edition introduces an in-game mod browser via Bethesda.net. The mod menu, displaying load order and allowing mods to be enabled or disabled, is now accessed from an in-game menu. The launcher mod menu has been removed.
    • Mods can be enabled and disabled at any time in-game, though the game will immediately reload all assets.
    • Console version players may download approved mods for the first time, though they must have an account at Bethesda.net.
      • PS4 support is limited and only allows the use of mods utilizing assets already included within the game. Custom assets are not permitted.
      • Xbox One users are limited to using up to 5GB of mods.
  • Steam Workshop support has been removed in favor of using Bethesda.net.
  • Creation Kit has been updated to 64-bit. The original Creation Kit is not compatible with Special Edition.
  • Special Edition ESM and ESP plugins use a slightly different format to the original release. Plugins for the original release need to be updated in Creation Kit 64-bit to work correctly with Special Edition, and assets and archives must be updated to the new formats.
  • The ESL format has been introduced for Special Edition with Patch 1.5. It is primarily used for Creation Club content, but can be used for custom mods as well. ESL files do not count towards the 255 plugin limit but do have other limitations.
  • A lot of Creation Club content is implemented into the base game at some level, enabling modders to take advantage of certain new scripts and assets. An example of this is the root tunnel tileset from Saints & Seducers, which was added to the base game as a modder's resource.
    • As a result of this, some Creation Club-exclusive items can be obtained via console commands without actually owning or installing the relevant Creation. Examples of this are Rot Scale, Screaming Maw, and Thorn Hook.

Bug Fixes[edit]

Skyrim[edit]

Several issues from the original release of Skyrim and Dawnguard have been fixed for Special Edition.

  • Fires no longer display a thin black line around them (issue originally introduced with Classic Patch 1.6).
  • NPC lip movement is no longer desynchronized with their dialogue.
  • Z-fighting issues on mountains in Whiterun Hold have been resolved.
  • The Glass Helmet of Resurgence is now properly named and no longer mistakenly called 'Glass Armor of Resurgence'.
  • 21 trees and shrubs have had their 3D positions corrected.
  • Some textures that had visual issues have been fixed.

Dawnguard[edit]

  • The boats at Icewater Jetty no longer overlap.
  • Dawnguard.esm no longer strips A Daedra's Best Friend quest of most of its script properties.
  • Wolf howl sounds can be heard again (fixed in Patch 1.5.39.)

Creation Kit 64-bit[edit]

  • Argonians are now properly displayed in the Creation Kit instead of appearing as disembodied tongues and eyes.

Compatibility with Classic Skyrim[edit]

Save files[edit]

PC players can use unmodified save files from the original game by copying or moving the save file from the Skyrim user folder to the Skyrim Special Edition user folder. Some modded save games may function on Special Edition if all of its mod dependencies are present. If a 'This save relies on content that is no longer present' warning is displayed when loading a modded save from Skyrim on Special Edition, then that save must not be used at all and may crash the game upon attempting to load.

Characters from ported save files will not be displayed separately on the main load menu. This can be fixed by opening the console, typing the command showracemenu and then immediately saving changes.

Save files from Special Edition cannot be used at all in the classic version of the game.

Mods[edit]

Achievements are disabled when using mods. A warning will be displayed when loading a save with ESP plugins enabled, and future save files will be prefixed with [M] to denote it as a modded save file.

ESP and ESM files for Special Edition are not compatible with the original release. The game will not launch if a Special Edition plugin or BSA archive is in the Data folder. ESL files are ignored by the classic version of the game as it does not support the format.

Mods for the original release must be updated to function correctly on Special Edition, otherwise they may crash the game. Mods that edit exterior cells with water in them will also need to include additional water flow information to support the new shaders, otherwise water will not be displayed correctly.

Notes[edit]

  • The add-ons Fall of the Space Core, Vol 1 and High Resolution Texture Pack are not officially available for Special Edition as Bethesda has not ported them.
    • The High Resolution Texture Pack is obsolete as the game comes packaged with higher-quality textures by default.
  • Flow-based water shaders and screen space ambient occlusion were originally developed as part of the Game Jam.

See Also[edit]

Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Special_Edition&oldid=2123090'
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Added: Update v1.5.73.0.8 and Update v1.5.80.0.8 / v1.5.97.0.8

  • The Skyrim.ccc file has been updated, new 5 mods from the Creation Club have been added to the list, search for these mods on the web, maybe someone bought them and merged them already.
  • In the game itself, the problem with the mirror lighting on the skin has been fixed.

About The Game

  • Title: The Elder Scrolls V Skyrim
  • Genre:
  • Developer:Bethesda Game Studios
  • Publisher:Bethesda Softworks
  • Release year:2018
  • Steam link:https://store.steampowered.com/app/489830/The_Elder_Scrolls_V_Skyrim_Special_Edition/
  • Release Name:The.Elder.Scrolls.V.Skyrim.Special.Edition.v1.5.97.0.8.CODEX
  • Game Version:v1.5.97.0.8 (Special Edition)
  • Game Releaser:CODEX
  • Size: 14.90 GB
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  • Available Languages:EnglishFrenchItalianGermanSpanish - SpainPolishTraditional ChineseRussianJapanese

Key Features

  • Do not cut / not recoded
  • Patched to version — 1.5.97.0.8
  • DLC included:
    • The Elder Scrolls V Skyrim Special Edition — Creation Club
    • The Elder Scrolls V Skyrim — Dawnguard
    • The Elder Scrolls V Skyrim — Dragonborn
    • The Elder Scrolls V Skyrim — HearthFire

System Requirements

OS: Windows 7/8.1/10 (64-bit Version)
Processor: Intel i5-750/AMD Phenom II X4-945
Memory: 8 GB RAM
Graphics: NVIDIA GTX 470 1GB /AMD HD 7870 2GB
Storage: 12 GB available space

OS: Windows 7/8.1/10 (64-bit Version)
Processor: Intel i5-2400/AMD FX-8320
Memory: 8 GB RAM
Graphics: NVIDIA GTX 780 3GB /AMD R9 290 4GB
Storage: 12 GB available space

Screenshots

How to Install the Game

  1. At the first stage, you need to download the installation files of the game.
  2. After downloading, run the installation file «[gamename].setup.exe», follow the instructions of the installation wizard.
  3. Specify the location on the hard drive where the game will be unpacked.
  4. After the installation process is complete, a shortcut will appear on the desktop.
  5. Everything is ready, we click twice on the label of the game, profit.
* To play English you need to change the line Language = russian to Language = english in the file steam_emu.ini. And in the Skyrim_Default.ini file the line sLanguage = russian on sLanguage = english.
Download update only: Skyrim Special Edition Update v1.5.97.0.8 [ 115.0 MB ]
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  • The Elder Scrolls V Skyrim Special Edition v1.5.80.0.8 → v1.5.97.0.8 [ 22.11.2019 ]
  • The Elder Scrolls V Skyrim Special Edition v1.5.73.0.8 → v1.5.80.0.8 [ 18.06.2019 ]
  • Added: Update v1.5.73.0.8 and Update v1.5.80.0.8 [ 16.06.2019 ]
    • Patch 1.5.80.0.8 can be installed on the game from version 1.1.51.0.8 to 1.5.73.0.8 with the replacement of files. Updated Dawnguard.esm, Dragonborn.esm, HearthFires.esm, Skyrim — Patch.bsa, Skyrim — Shaders.bsa, Skyrim.esm, Update.esm files.

This game has been updated 24-11-2019, 14:08 to the latest version v1.5.97.0.8 (Special Edition).