The Silent Age Walkthrough Chapter 4

воскресенье 12 апреляadmin

How to save the future, again (Chapters 9, and 10)

The Silent Age is a time-traveling 3rd person science fiction adventure game. It was originally a mobile game, subsequently ported to PC. There are 24 Steam Achievements, all documented in the walkthrough below.


iOS + Android + Steam
Chapter 1 - Chapter 2 Part 1 - Chapter 2 Part 2

This is part two of our guide for the timeline-hopping adventure game The Silent Age: Episode Two.

A quick note on our wording. We're calling the groovy 1970s 'the past' in this guid, and the post-apocalyptic 2012 will be described as 'the future'. Deal with it.

For chapters six, seven, and eight, click here.

Chapter 9

Press the button to open the lift door. Puzzle solved. That was a tricky one. Give yourself a big pat on the back. Walk out the door.

Go the future and walk through the far right door. Once inside, hop back to the past and go through the big round door.

Pick up the instant camera from the floor. Nice. Go back to the main hallway.

Jump the future and grab the keycard from this dead bloke. In the past, use the card to unlock the left-most locked door and then head inside.

In this room, use the camera to take a photo of the cyrogenically-frozen man with his eyes open. Then go into the next room.

Go through the next room and then open the bottom-right drawer. It will start to fill up with rain water. Also, grab the apple core from the garbage can and turn the fluorescent light on. Talk to Frank and then use your photo to activate the retinal scanner.

Once you're inside the room, go into the future and grab the dustpan from the cupboard. Cool. Now let's head all the way back to the lift at the start of the chapter.

Jump the future and use the dustpan to sweep up some soil from the corner. Go back to the time machine room (you can't go anywhere else) for the cutscene. And then go to the room with the filing cabinets.

Use the soil and apple core in the drawer. Jump into the future and grab the apple from the tree. Go to the past and head into the room on the left.

When the scientist pops out, grab the beaker of acid. Then head back to the time machine room.

After the cutscene, use the acid on the computer and then walk through the door. Follow Lambert's instructions and then touch the time machine to finish the chapter. Job done.

Chapter 10

Your time machine is wrecked, so from here on out we won't be able to jump between timelines. Which saves me writing 'go to the future' over and over again.

Anyway. Go left until you reach a grave with a shovel. Take it, then go back to the right.

Use the shovel to clear the half-buried door and head inside. Here, take the cloth from inside the first aid kit. Exit, and go right.

Use the cloth with the water to make it damp. Then run all the way left.

Use the damp cloth on the solar array to turn the generator on. Now run all the way right. Sensing a pattern yet?

Turn on the generator in this room and then take the machete from the man stuck in the wall. Go back into the room with the first aid kit.

Use the machete on the concrete block to sharpen it. Now exit the room and go as far left as possible.

Use the machete to clear the roots. Go inside and get the cup. Run all the way back to the soaking wet room (seriously) and fill the cup with water. Then return to this room (can you say 'artifical lengthening?') . Then run all the way back to the first room (last time, promise).

Insert the fuse and then use the machine. Woosh.

Take the key from the dead guard and nab the broken frame from the floor. Use the frame with the fragile wall to bust on through.

After the cutscene, go into the room on the right. Use the key on the draw with the yellow sticker and take the book out. Go back to the main hall and use the book on the console. Climb inside the cyro chamber.

Take the paper from the equipment. Pull the string at the end of the room to open the door. Exit into the hallway.

Open and enter door three.

Look at the arm chair to get a TV remote. Go back into the hall and open and eter door two.

Use the TV remote to turn off the telly and then grab the crutch. Return to your room.

Knock the pens down with your crutch and plop one in your pocket. Go back to room three.

Give the pen and paper to this chap. He'll jot a number on the paper. Use it on the keypad on door one to finish the chapter, and the game. Congrats! That was fun, wasn't it. Bye!

Chapter 1 - Chapter 2 Part 1 - Chapter 2 Part 2

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Past tense


iOS + Android + Steam
Chapter 1 - Chapter 2 Part 1 - Chapter 2 Part 2

The Silent Age for iOS, Android, and Steam is a new time-travelling episodic adventure, split between two eras.

There's the eery and foreboding 1972. And then there's a post-apocalyptic wasteland some four decades later, in 2012.

You play as Joe, a humble cleaner with a red boiler suit and a moustache that'd make Tom Selleck jealous.

Joe can jump between the two time periods, which certainly comes in handy when solving the game's tricky puzzles.

If you get stuck, check out our complete guide to Episode 1 of The Silent Age below. This step-by-step walkthrough contains solutions to every puzzle.

Let's get started..

Chapter 1 - The Past

Look at the note to discover that the boss - Mr Hill - wants a word with you. Open the orange door and head inside.

Pick up the light bulb on the shelf, and then use it on the broken light bulb hanging above the table. Tap on the new bulb to illuminate the room.

Pick up the blue key card from the table and the green rubber glove from the shelf. Exit the room.

Use the blue key card on the card reader next to the door. Head inside.

Talk to the secretary, then open the big red doors to see Mr Hill. Talk to him, and he'll hand you a red key card. This card will bump you up a security clearance level.

Head back to the first area, and walk to your left. Use the red key card in this reader to open the elevator.

Tap on the control panel to open the elevator door. Exit into the sub-basement labs.

Use the rubber glove to fix the broken access panel. Go through the now-unlocked door.

Look at the lab coat to get a handkerchief. Use it on the blood splatter beneath the big circular doors to collect a sample.

Head all the way back upstairs, and talk to the secretary. She'll give you a plaster.

Go all the way back, and use the plaster on the left door button to stick it down. Press the right button to open the door.

Talk to the injured man to finish the chapter.

Chapter 2 - The Future

Tap on the device to put it into your inventory. Then, use the device to make your first jump through time.

Open the door and exit the room.

Walk upstairs and look at the hanging man to reveal a key on his belt. Take it. Also, pick up the hammer on the floor to the right of this screen. Go downstairs.

Use the key on the evidence room door. Search the corpse to get an ID card. Go back upstairs to get to the first floor.

Use the card to open the red door, near the hanging man.

Inside, take the note from the bulletin board. Open the desk drawer, and then take the gun oil out. Go back outside, and climb the stairs to the second floor.

Tap on the picture of Lincoln to reveal a safe. Use the code on the safe to open it up, and get a paper clip. Go downstairs - twice - and enter the evidence room.

Use the gun oil on the padlock, and then use the paper clip on the padlock to open it. Crack open the door and grab the sword. Head back up to the second floor.

Cut the rope. Before you head in the door, go back downstairs to the ground floor and retrieve the noose from the corpse. Now, go back up and go through the door you just unlocked.

Ellen should take her name away now. AFinitDataCallback(key: 'ds:17', isError: false, hash: '25', data:functionreturn 'gp:AOqpTOGCgHKOQMh3RSAKk3zPBhARZKdovdxx-rPP4MNjUlHoTGH4hzzl964wHWwOn02bG1WiK7nTuQZ1Y70fA','Toni Dukes',null,2,null,null,null,'constantly on 3 different phones. Heads up seven up. If you insist on charging people for games at times like these at least make sure the app works. Bad publicity.

Smash the glass with the hammer. Climb onto the tree.

Use the rope on the tree branch and climb down.

Chapter 3 - The Machine

Walk to the right and enter the sunlight. This will activate your solar-powered time-travelling gizmo.

Jump to the past, and retrieve the screwdriver from the motorcycle tool belt. Use the screwdriver on the backlot door to the left of this scene, and exit the area.

Grab the umbrella. Walk up to the police car and jump to the future.

Grab the nightstick from the wrecked cop car. Now, go back to the motorcycle area and jump to the past.

Use your umbrella on the ladder to lower it. Climb up, and climb the ladder to the roof.

Pick up the carpet. Then, go to the future and slip into the hole in the roof.

Tear the wallpaper, and then jump into the past. Open the curtains, and pick up the wallpaper paste. Turn on the lamp and take the key. Use the key to open the door and exit onto the fire escape.

Climb down the ladder and spill wallpaper paste into the small poison ivy plant. When you go into the future now, it won't have spiralled up the wall.

Climb the ladder, go into the future, and try to open the door you just revealed. The handle will snap off in your hand.

Go into the other apartment and use the handle on the door. Now, you can open the door, and enter.

Go into the past and watch the TV. Now, smash the window with your nightstick, and put the carpet over the broken glass. Climb through the window to finish the chapter.

Chapter 4 - The Entry

Open the trash can and take out the broom head.

Switch to the future, and pick up the meat hook. Walk over to the left and lift the broken plate. Use the broom head on the dust, and use the meat hook on the man hole cover. Climb down.

Pick up the loose rung and leave.

Switch to the past, turn on the electronic gate, and walk through.

Go to the future now. Use the metal bar on the hazardous waste container to crack it open. Take out the bonesaw. Now, go back to the manhole.

Take note of the light switch's location in the past. Then, jump to the future, and tap that same area in the dark to illuminate the area. Now, use the bonesaw on the iron bars to cut through.

Pick up the syringe, and walk back to the surface.

Use the syringe on the turpentine to get a container full of flammable liquid. Jump to the future and inspect the dead body to get a lighter.

Right - back down the sewer!

In the future, use the turpentine syringe and then the lighter on the rubble. The smoke will get rid of the hornets' nest, letting you walk into the hospital.

Chapter 5 - The Corpse

Go through the door.

In the past, pick up the car battery. Now, jump to the future and exit the room.

Pick up the tyre iron, then jump to the past and enter office A.

In the future again now. Drop down the hole.

Pick up the scissors, then jump to the past and cut the toe tag off the corpse. Go back to the future, leave the room.

Use the battery with the cables to light up the room and reveal a key. Pick it up. Then, leap to the past. Open the drawer to get the ambulance key. Now, climb the stairs.

In the office, use the key on the filing cabinet. Then, use the name tag to find the correct address. Go to the past and enter the garage.

Jump to the future. Use the tyre iron on the tyre to fix the ambulance. Use the button to open the door. Use the key on the ambulance to complete the game.

Congrats, you did it. All you. Ahem.

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