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Aug 26, 2019 - (Updated). These are all of our walkthrough videos for Mino Monsters 2 Evolution. We also have a discussion board specifically for Mino Monsters 2 Evolution so feel free to ask questions or help others! 60, +20% Health, +100% Damage to all Winter monsters, including Winter Guardian, Winterqueen and Imposter Santa. Santa hat Lv. 50, +30% Health, resistance to Freeze. Currently there is a total of 42 of Monsters in MinoMonsters. Here's a list of each monster with which island and stage they can be found on, also there appearance. Mino Monsters. Brace yourself for adventure! Journey to an exciting world filled with incredible MinoMonsters. Collect, train, and battle your way to greatness! Currently for iPhone. Screenshots of actual gameplay. Like Mino on Twitter. Follow @minomonsters. Official forum Contact us. Mino Games Email; MinoSource Email; MinoSource Facebook; MinoSource Twitter; MinoSource YouTube; official links. Mino Monsters Site; Mino Monsters Facebook; Mino Monsters Twitter; Mino Monsters YouTube; Mino Games Site; Mino Mondays YouTube; Tavis Portfolio Site; games. Monsters Android Mino Monsters iOS Mino Monsters 2 Android Mino. Mino monsters 2 all monsters.
A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as part of a team player-versus-monster event. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series, or are somehow related to the main antagonist(s). Also known as The Fresh Prince of the Dance Floor, MC Boss doesn't miss a beat. He always challenges his opponents to rap battles, but when he loses,.
Monster Party | |
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Developer(s) | Human Entertainment |
Publisher(s) |
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Composer(s) | Masaki Hashimoto, T. Mikumo |
Platform(s) | NES |
Release | |
Genre(s) | Platform game |
Mode(s) | Single player |
Monster Party is a video game for the NES, released in North America in 1989 by Bandai. It was and remains a relatively obscure platform game for the console, having a small following among some players. The game both pays homage to and parodies horrorpop culture, alternately featuring enemies and locations based on classic horror icons, and parodic reinterpretations.
In the 2000s the game became infamous in online gaming circles when prototypescreenshots of a JapaneseFamicom version known as Parody World: Monster Party (パロディワールドモンスターパーティー, Parodi Wārudo Monsutā Pātī) began circulating showing different bosses and parodies. No version of the game was ever released in Japan.[1] On May 26, 2011, a prototype of the canceled Japanese release was listed on Yahoo! Japan auctions, closing at a very high price of ¥483000 (approximately $6000 in American dollars).[2] On July 3, 2014, the unreleased Japanese Famicom version was leaked online.[3]
Story[edit]
The story centers on a child named Mark (originally known as Hiroshi (ひろし) in the unreleased Japanese prototype) who, on his way home from a baseball game, is approached by a winged, griffin-like alien named Bert (originally known as Value (バリュー) in the unreleased Japanese prototype) who seeks assistance in ridding 'evil monsters' from his realm, 'Dark World'.[1] Being the first person he encounters, Bert tries to enlist Mark as his aid in battle. Mark is reluctant to help, but Bert explains that anyone will do, and that Mark's baseball bat will be as good a weapon as any. Bert quickly whisks him away, and on the way to Dark World magically fuses himself to Mark so that they are one being (with Mark able to transform into Bert for a limited time).
The bizarre premise and plot introduction sets up a game that is filled with variations on many traditional horror characters and themes (sometimes with ironic twists), as well as relatively novel [1][4] characters all its own. Some traditional horror bosses the game features include a mummy, giant spiders, zombies, Medusa, a Dragon, and The Grim Reaper. The game also features several enemies drawn from Japanese folklore and Japanese urban legends, such as Banchō Sarayashiki's well and Jinmenken (human faced dogs). Enemies unique to the game include a large, talking caterpillar; walking pants; a giant cat that hurls kittens as projectiles; and a bouncing piece of fried shrimp.
After making his way through Dark World and ascending into what appears to be some kind of Heavenly realm, Mark fights and defeats the Dark World Master. His realm now free of monsters, Bert returns Mark home and leaves him with a parting gift for his help. When Mark opens the box, a beautiful princess emerges; after a few seconds, though, she transforms into a hideous monster accompanied by a few monsters who melts Mark's flesh from his bones.
Mark suddenly awakens in his bed, his body intact. Believing his adventures in the Dark World was a dream, he prepares to leave the house to school, only to find Bert standing before the front door with Mark's bat. Bert asks Mark if he is ready to go again, and the game ends.
Gameplay[edit]
The player takes the role of Mark, who wields his bat to attack and to deflect projectiles. Rebounding projectiles back at bosses is often necessary to defeat them as Mark has limited attack options. Enemies drop hearts, which replenish life, as well as pills which (for a small period of time) turn Mark into Bert, who can fly and shoot beams at a limited distance. The effect of Bert's beams on enemies is stronger than Mark's bat attack, and gradually improves as the player completes levels.[1]
Monster Party features eight levels, each of which has a unique password that allows the player to access a particular level without starting the entire game over. The basic objective in each level is to beat particular bosses (and a certain number of them) to earn a key and move on to the next level. Bosses are accessed by doorways found in the main part of the level, which is side-scrolling. However, many of these doors lead to empty rooms, adding challenge. Every door, whether it leads to nothing or a level boss, gives the player a question mark ('?') item, which can either provide the player with health, points, or the transformation into Bert.
Reception | |||||
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Levels[edit]
- Dark World: Initially a grassy, mountainous region with blocks bearing smiley faces. After passing a haniwa statute at the midway point, lightning strikes, the faces melt into bloody skulls, and the world becomes a hellish environment.[4] The bosses for this level are a Man-Eating Plant, a giant dead lizard (commonly misinterpreted as a spider, no fighting necessary, as its dialogue box 'SORRY, I'M DEAD' confirms), and a pumpkin-headed ghost who throws smaller pumpkins and wants not to be picked on.
- Dark World Dungeon: A sewer-like area infested with fish heads, crocodiles, and a blood-belching creature. Bosses for this level include a Medusa; Shrimp Attack; and a haunted wishing well that throws plates (a reference to the Banchō Sarayashiki ghost story).[1]
- Dark World Cave: Bosses for this level include the Guardian of the Giant Sphinx, who complains that his legs are asleep; a Giant Spider; and the Giant Cow Man, whose attack is smaller cows.
- Dark World Castle Ruins: A pyramid-like area with desert enemies, such as scorpions. Bosses include Giant Samurai, who is slow-moving and admits it in its dialogue box; a giant cat; and Punk Rocker.
- Dark World Lake: This area has two bosses instead of the usual three. Enemies include sharks with large fins and sea serpents. Bosses are The Walking Dead (a pair of invincible, dancing zombies who automatically deteriorate if the player simply watches them perform); and Mad Javelin Man, a large wooden robot.[1]
- Dark World Haunted Mansion: A large maze that must be navigated. There is only one boss here, Chameleon Man, a giant, reptilian head that blends into its environment.
- Dark World Tower: An upward scrolling tower. Amongst gamers, the level is notorious for a bug that renders the game unwinnable if all three bosses are defeated; the player must only beat two and then proceed to the end of the level in order to beat it. Beating all three bosses will result in the player losing the key.[1] Enemies include umpires, masked elephants, and imps. Bosses include a caterpillar named (Rolls) Royce; the Grim Reaper; and the return of the Giant Spider, with a Roman numeralII on its back.
- Dark World Heaven's Gate: A heaven-like area that defies the conventions of platformers by having a 'hidden' area to the left of the starting position. Enemies include dynamite and witches. Bosses are a Pharaoh's Head; Hand Man; and Giant Dragon.
After beating the eight levels, the player faces the Dark World Master, seen only as an angry giant zombie face that shoots flying eyeballs. His nose opens into another eye, his only weak spot.
Legacy[edit]
Monster Party is infamous in the retro gaming community for prototype images released in Japan before the game's release in the US. The images reveal a different original concept for the game that was much darker and more graphically complex than the version eventually released.Originally, the title screen was to be covered in blood, and the enemies designed to look much more horrific than in the final game.[1][4] The first level's setting, presently an abstract black-and-pink pattern, was originally an elaborately drawn mountain range at sunset. Other changes revealed by these images is a change to the first boss, a large plant, which was shown to have a microphone and speaker in the original, a possible reference to Little Shop of Horrors.[5]
The game is remembered for its bizarre premise by both fans and critics alike.[6] The horror content that was permitted to remain in the game—notably large amounts of blood and the use of the word 'hell'—have puzzled gamers, as Nintendo was notorious for enforcing censorship policies in the late 1980s and early 90s, when the game was released.[1][6]
In the latter 2000s, following the release of prototype images, gamers realized that an invisible platform inside the man eating plant's chamber was in fact the 'deleted' speaker system, and that programmers had simply covered the sprite in black pixels rather than outright remove it. This led to the establishment of a restoration project, in which gamers began searching through the game's source code in attempt to discover if other 'deleted' content had in fact remained on the cartridge, and reinsert it into a 'restored' version of the game. The project was completed in 2013.[7] Amongst discoveries made by those working on the project was the revelation that many of the game's more incongruous bosses may have originated as copyrighted characters that had to be altered for the game to be released in the United States: The pumpkin ghost with the spinning head was originally an ape from Planet of the Apes, while the giant cat inside of the box seems to have originally been one of the Gremlins, and finally the grim reaper was originally an alien from the Alien franchise.
References[edit]
- ^ abcdefghi[dead link]Strangman, Rob (September 2009). 'Monster Party at Hardcore Gaming 101'. Retrieved 2009-09-24.
- ^GameSetWatch (June 9, 2011). 'Japanese Monster Party Prototype sells for over $6,000'. Retrieved 2011-06-10.
- ^Nolan, Mark (July 3, 2014). 'You Are Cordially Invited To The Parody World: Monster Party'. Nintendo Player. Archived from the original on July 15, 2014. Retrieved July 3, 2014.
- ^ abcEncyclopedia Obscura (November 2002). 'The Horror!'. Archived from the original on 2009-09-25. Retrieved 2009-09-24.
- ^Unseen64 staff (August 7, 2008). 'Monster Party [NES – Beta]'. Retrieved 2009-09-25.
- ^ ab'Monster Party – NES'. November 2005. Retrieved 2009-09-25.
- ^'Monster Party Prototype Restoration'. ROMhacking.net. Retrieved 2019-07-04.
External links[edit]
- Monster Party – Digital Press Online Review of Monster Party at Digital Press Online.
- Monster Party – Bandai Shows screenshots of the Famicom prototype in comparison to the NES version.
- Monster Party at MobyGames
- Monster Party Review Review of Monster Party at Flying Omelette, with several screenshots.
- Syd Lexia on Monster Party Review of Monster Party with screenshots of all bosses.
In video games, a boss is a significant computer-controlled enemy.[1] A fight with a boss character is commonly referred to as a boss battle or boss fight. Boss battles are generally seen at a climax of a particular section of the game, usually at the end of a level or stage, or guarding a specific objective; the boss enemy is generally far stronger than the opponents the player has faced up to that point and is usually faced solo. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though more powerful than the standard enemies and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character provides a positive conclusion to the game.
For example, in a run 'n' gun video game all regular enemies might use pistols while the boss uses a machine gun. A boss enemy is quite often larger in size than other enemies and the player character.[2] At times, bosses are very hard, even impossible, to defeat without being adequately prepared and/or knowing the correct fighting approach. Bosses take strategy and special knowledge to defeat, such as how to attack weak points or avoid specific attacks.
Bosses are common in many genres of video games, but they are especially common in story-driven titles. RPGs, FPSs, platform games, fighting games and shoot'em ups are particularly associated with boss battles. They may be less common in puzzle games, card video games, sports games, and simulation games. The first game to feature a boss fight was the 1975 RPG dnd.[3] The concept has expanded to new genres, like rhythm games, where there may be a 'boss song' that is more difficult. In MOBA games, defeating a map boss usually requires help from the other players, but it brings various benefits to the team, such as buffs, or lane push power.[4][5] Some games, such as Cuphead and Warning Forever, are centered around continual boss fights.[6][7]
History[edit]
The first interactive game to feature a boss was dnd, a 1975 role-playing video game for the PLATO system.[8][9] One of the earliest dungeon crawls, dnd implemented many of the core concepts behind Dungeons & Dragons.[9] The objective of the game is to retrieve an 'Orb' from the bottommost dungeon.[10] The orb is kept in a treasure room guarded by a high-level enemy named the Gold Dragon. Only by defeating the Dragon can the player claim the orb, complete the game, and be eligible to appear on the high score list.[8]
A 1980 example is the fixed shooterPhoenix, wherein the player ship must fight a giant mothership in the fifth and final level.[11]
Characteristics[edit]
Bosses are usually more difficult than regular enemies, can sustain more damage, and are generally found at the end of a level or area.[12][13] While most games include a mixture of boss opponents and regular opponents, some games have only regular opponents and some games have only bosses (e.g. Shadow of the Colossus).[14] Some bosses are encountered several times through a single game, typically with alternate attacks and a different strategy required to defeat it each time.[13] A boss battle can also be made more challenging if the boss in question becomes progressively stronger and/or less vulnerable as their health decreases, requiring players to use different strategies to win. Some bosses may contain or be composed of smaller parts that can be destroyed by the player in battle, which may or may not grant an advantage.[15] In games such as Doom and Castlevania: Order of Ecclesia, an enemy may be introduced via a boss battle, but later appear as a regular enemy, after the player has become stronger or had a chance to find more powerful weaponry.[citation needed]
Boss battles are typically seen as dramatic events. As such, they are usually characterized by unique music and cutscenes before and after the boss battle. Recurring bosses and final bosses may have their own specific theme music to distinguish them from other boss battles. This concept extends beyond combat-oriented video games. For example, a number of titles in the Dance Dance Revolutionrhythm game series contain 'boss songs' that are called 'bosses' because they are exceptionally difficult to perform on.[16]
Specific boss types[edit]
Miniboss[edit]
A miniboss, also known as a 'middle boss', 'mid-boss', 'half-boss', 'sub-boss',[17] or 'semi-boss', is a boss weaker or less significant than the main boss in the same area or level. Some minibosses are stronger versions of regular enemies, as in the Kirby games.[citation needed] Other video game characters who usually take the role of a miniboss are the Koopalings (Super Mario series), Vile (Mega Man X series), Allen O'Neil (Metal Slug), and Dark Link (The Legend of Zelda series, though he appears as a final boss in Zelda II: The Adventure of Link). There is also a subtype nicknamed the 'Wolfpack Boss', for its similarity to a pack of wolves, often consisting of a group of strong normal enemies that are easy to defeat on their own, but a group of them can be as difficult as a boss battle.
Superboss[edit]
A superboss is a type of boss most commonly found in role-playing video games. They are considered optional enemies, though optional bosses are not all superbosses and do not have to be defeated to complete the game. They are generally much more powerful than the bosses encountered as part of the main game's plot or quest, more difficult even than the final boss, and often the player is required to complete a sidequest or the entire game to fight the superboss. For example, in Final Fantasy VII, the player may choose to seek out and fight the Ruby and Emerald Weapons. Some superbosses will take the place of the final boss if certain requirements are met. This is common in fighting games such as Akuma in Super Street Fighter II Turbo. Some superbosses can also yield special items or skills that cannot be found any other way that can give a player a significant advantage during playthrough of the rest of the game, such as added experience or an extremely powerful weapon. For example, the 'raid bosses' from Borderlands 2 give rare loot unavailable anywhere else. Some superbosses in online games have an immense amount of health and must be defeated within a time limit by having a large number of players or parties working together to defeat the boss. Examples of such superbosses can be found in games like Shadow Fight 2 and Star Wars: Galaxy of Heroes. Toby Fox's games Undertale and Deltarune both feature superbosses in the form of Sans the Skeleton (only accessible by making it to the end of Undertale's 'Genocide Route') and Jevil (only accessible by locating a set of keys to free him from a prison cell), respectively.
Final boss[edit]
The final boss, or end boss,[18] is typically present at, or near, the end of a game, with completion of the game's storyline usually following victory in the battle.[19][20] The final boss is usually the main antagonist of the game; however, there are exceptions, such as in Conker's Bad Fur Day, where the final boss is the antagonist's alien pet. Final bosses are generally larger, more detailed, and better animated than lesser enemies, often in order to inspire a feeling of grandeur and special significance from the encounter.[citation needed]
In some games, a hidden boss, referred to as the 'true' final boss, is present. These bosses only appear after the completion of specific additional levels, choosing specific dialogue options, or after obtaining a particular item or set of items, such as the Chaos Emeralds in the Sonic the Hedgehog series, or doing a series of tasks in Metal Gear Solid: Peace Walker. These bosses are generally more difficult to defeat. In games with a 'true' final boss, victory leads to either a better ending or a more detailed version of the regular ending. Examples of a 'true final boss' include the Radiance in Hollow Knight, Indalecio in Star Ocean: The Second Story, and the Moon Presence in Bloodborne.
Some reviewers, over the years, have harshly criticized the implementation of final bosses. A video game journalist known as 'Scorpia' stated in 1994 that 'about 98% of all role-playing video games can be summed up as follows: 'We go out and bash on critters until we're strong enough to go bash on Foozle.'[19]
The term 'Foozle' was used in the 1990s[19] to describe a cliché final boss that exists only to act as the final problem before a player can complete the game.[21][20]
See also[edit]
References[edit]
- ^Burt, Andy (2008–4). 'No More Heroes: The Killer Boss Guide'. GamePro. vol. 235. p. 66.
- ^Schroder, Ben (15 November 2006). 'The Top 7.. Big Bosses'. GamesRadar+. Archived from the original on 8 March 2014. Retrieved 6 June 2013.
- ^Lee, Tyler (28 September 2015). 'An annotated history of video game boss battles'. Polygon. Retrieved 25 November 2019.
- ^'Roshan Dota 2 Guide'. FirstBlood®. 17 October 2018. Retrieved 25 September 2019.
- ^'Heroes of the Storm: How to Fully Utilize Boss and Mercenary Camps - Articles - Dignitas'. team-dignitas.net. Retrieved 25 September 2019.
- ^'Cuphead review — a uniquely beautiful and worthwhile challenge'. VentureBeat. 7 October 2017. Retrieved 25 November 2019.
- ^'Warning Forever – First Person Scholar'. www.firstpersonscholar.com. Retrieved 6 February 2020.
- ^ ab'Gary Whisenhunt, Ray Wood, Dirk Pellett, and Flint Pellett's DND'. Armory.com. Retrieved 8 April 2008.
- ^ ab'dnd (The Game of Dungeons)'. Universal Videogame List. Archived from the original on 13 November 2007. Retrieved 9 April 2008.
- ^Barton, Matt (23 February 2007). 'The History of Computer Role-Playing Games Part 1: The Early Years (1980–1983)'. Gamasutra. Retrieved 5 March 2019.
- ^Sterbakov, Hugh (5 March 2008). 'The 47 Most Diabolical Video-Game Villains of All Time'. GamePro. Archived from the original on 9 March 2008. Retrieved 28 April 2008.
- ^Thompson, Clive (6 May 2004). 'Tough Love: Can a video game be too hard?'. Slate. Archived from the original on 10 February 2009. Retrieved 1 March 2009.
- ^ ab'The Next Generation 1996 Lexicon A to Z'. Next Generation. No. 15. Imagine Media. March 1996. p. 30.
- ^Roper, Chris (17 October 2005). 'Shadow of the Colossus Review'. IGN. Archived from the original on 31 May 2012. Retrieved 18 November 2014.
- ^'Warning Forever – First Person Scholar'. www.firstpersonscholar.com. Retrieved 6 February 2020.
- ^Dodson, Joe (15 October 2007). 'Dance Dance Revolution: SuperNOVA 2 Review'. GameSpot. Retrieved 5 March 2019.
- ^'The Next Generation 1996 Lexicon A to Z: Sub-boss'. Next Generation. No. 15. Imagine Media. March 1996. p. 41.
- ^Rossi, Matthew (13 June 2012). 'Know Your Lore: The true end boss of Mists of Pandaria?'. Engadget. Retrieved 20 June 2019.
- ^ abcScorpia (August 1994). 'Scorpia The Avatar'. Scorpia's Sting. Computer Gaming World. No. 121. pp. 29–33. Archived from the original on 2 January 2018. Retrieved 21 November 2017.
- ^ abKaiser, Rowan (13 July 2010). 'Stop Killing the Foozle!'. The Escapist. Archived from the original on 22 December 2017. Retrieved 20 December 2017.
- ^Scorpia (20 May 2009). 'Looking Evil'. Scorpia's Gaming Lair. Archived from the original on 7 April 2016. Retrieved 11 November 2018.