Dino Crisis Characters

вторник 17 мартаadmin

Dino Crisis is a survival horror video game developed by Capcom and Eurocom Entertainment Software, published by Capcom and Electronic Arts and distributed by Universal Interactive Studios originally for the PlayStation console in 1999. It is the first installment in the Dino Crisis series.

Power-ups are awarded if you strike out a batter or get a hit off a tough pitcher; they will boost your bats and pitchers' arms and can be used anytime during the game.On defense, there are 12 pitches to choose from, including the wacky change-up the Big Freeze, which blazes through the air before freezing when it reaches the plate, and the Crazy Ball, which moves in any direction but straight as it barrels toward the batter.You can track and print statistics during the 14-game season and into the playoffs. Backyard skateboarding consoles.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/DinoCrisis

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  • Alternative Character Interpretation:
    • Gail. Over the course of the game, it's made clear that he's the cold senior member of Regina's group, enough so that he doesn't trust anyone (Rick especially) and is willing to let teammates be left behind, presumably to their deaths, if it interferes with the mission. And then the ending where the true mission is revealed, and it's shown he didn't tell Rick or Regina about it to keep them safe. Makes you wonder how much of his 'hardass soldier' approach was to keep them safe from learning too much about their government's motivation.
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    • Dr. Kirk is indeed a Jerkass and Mad Doctor, but given he had been through difficulties with the government before, is he acting the way he is simply cause of spite or is he somewhat aware of Gail's mission to collect the data for weaponizing and thinks the whole team knows it and is vicious to all of them for that?
  • Awesome Music: The soundtracks are great, especially the second one. Try the save room theme from both games or the final boss theme from the second as standout examples.
  • Base-Breaking Character: Gail. One can either like him for saving you or hate him for being a lying prick.
  • Contested Sequel: Dino Crisis 2 split the fans, with some praising the Actionised Sequel aspects while others criticised the lack of Survival Horror elements from the first game. (Yes, it's exactly like the fandom splitits sibling series suffered.)
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  • Critical Dissonance: Dino Stalker has been savaged by critics, but a few of the fans who managed to play it, especially after the universally negatively received Dino Crisis 3, liked it not only because of the frantic arcade action but it wraps up the plot of Dino Crisis 2 nicely, although without Regina.
  • Cult Classic: This series has never reached the same popularity and success as its zombie killing big brother had, but nevertheless has a pretty devoted fanbase that keeps hoping - even after all these years - that Capcom will one day revitalize it.
  • Demonic Spiders: Therizinosaurs, or Therizinos, the outrageously powerful, pot-bellied dinos in the first game that roam in pairs and love to block narrow corridors. If you don't have any poison darts, get ready to see the inside of their stomachs many, many times.
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  • Designated Hero: You play as a member of an espionage group sent in to another country to capture and repatriate a madman. And although Regina has a set of morals that include being opposed to her home country exploiting the Third Energy as a weapon, she shows no signs of rebelling and by the end of the game, she declares she's ready for the next assignment.
  • Evil Is Sexy: He's a jerk, a murderer and a monster, but Dr. Kirk is also quite handsome.
  • Fanon Discontinuity: Dino Crisis 3, especially by fans who were disgruntled that it never addressed the second game's cliffhanger.
  • First Installment Wins: More people know about Dino Crisis than about its sequels.
  • Goddamned Bats:
    • Any raptor that follows you from room to room will quickly become this, since you most likely fled them in order to restock on ammo.
    • Oviraptors in the second game have an incredibly annoying habit of dive-bombing you with a jump kick from offscreen, ruining your chances at getting that juicy 'No Damage' bonus.
  • Most Wonderful Sound: Listen to the save room theme; you can just hear the sighs of relief as it starts up.
  • Narm: Like many other Capcom games from the same period, the voice acting can dip into So Bad, It's Good. 'That's no lizard. That's a dinosaur.'
  • Nightmare Retardant:
    • The compsognathus hordes from the first game. It is implied that they are Zerg Rush enemies and not so harmless, but they are pitifully easy to defeat with the handgun and make a faintly amusing squeak each time one gets shot.
    • The oviraptors from the second game. They spit venom in a manner similar to the Dilophosaurus from Jurassic Park, but are just too comical-looking to be taken seriously. (They still have a knack for pissing off anyone gunning for that No Damage bonus, though.)
  • Polished Port: The Sega Dreamcast version of the first game cleans up the graphics quite a bit more obviously than the ports of Resident Evil 2 and 3 did, seeing as the entire game is displayed with polygonal environments. It was sold at a massively discounted price, to boot.
  • Sequelitis: Dino Crisis 3 wasn't as well received as previous games partially due to the fact that the only connection it had to previous titles (beyond some tenuous links to Dino Stalker of all games) was that it had dinosaurs (of a sort) in it.
  • Squick: The bodies and bloodstains left around for the hero to find. While the on-screen animation is fairly dull, it's a particularly squicktastic idea to raid dead bodies for keys and Apocalyptic Log entries, especially because few of those aforementioned corpses are anywhere close to intact.
  • That One Puzzle: In the second game, corralling the compy that stole a keycard from you. It's not that hard once you know what to do, but the compy's tendency to sprint off in semi-random directions and Dylan's refusal to just shoot the stupid thing still grates on one's nerves.
  • They Wasted a Perfectly Good Plot: Dino Crisis 3 could have been a chance to cover the cliffhanger ending of the last game, but it did not. Curiously, part of this can be chalked up to the obscurity of the actual third game in the series, Dino Stalker. Dino Stalker is clearly a continuation of Dino Crisis 2 in that Dylan and Paula are alive and the Noah's Ark Plan is mentioned. Furthermore, the game also appears to set up plot points in Dino Crisis 3 (namely, the Mother Computer that oversaw the project is implied to be the predecessor of the MTHR computers in 3 and genetically engineers dinosaurs similar to what is seen in that game). In spite of this, the cliffhanger of 2 (i.e. Regina promising to rescue Dylan and Paula once a time gate is constructed) goes completely unaddressed and appears to have been resolved entirely off-screen.
  • Villain Decay: Because of the increasingly powerful guns you can get in Dino Crisis 2, dinosaurs that in the previous game were unstoppable opponents you could only run from became pitiful bullet magnets who came at you in droves and were still harmless. The best example is the Allosaurus, a difficult, time consuming, tricky thing to try to take one on when you first meet it. Then you get an anti-tank rifle or a missile pod, and how WONDERFUL it is to finally turn the tables on those scaly bastards!
  • The Woobie: Lt. Mike Wired of Dino Stalker. When Dylanbreaks the news to Mike that he was pulled from the timeline and chosen for a potential Suicide Mission because he was fated to die in WWII anyway regardless of his success, Mike shuts down for a bit. And then he goes through with it, despite knowing what awaits him at the end. The ending does away with this, as Paula, having fallen for Mike, displaces the bullets that were going to kill him, thereby altering time by allowing Mike to live.